- Joined
- Jan 28, 2015
- Messages
- 172
In my project, there's this one particular creep that wasn't dropping items like it should be. It's just the custom item table drop like the rest of the creeps, but its drops are inconsistent. For context, before the creep turns hostile, I set it as neutral passive. Now when the sequence ends and it becomes hostile, it usually drops items like it should be. Sometimes it doesn't drop anything. It's weird because whenever I quicksave before the fight and when I load back, it does drop items (or don't).
My question is, are there some unwritten limitations of the custom item tables that I'm not aware of? For one, this particular creep has 4-5 item tables, each dropping only 1 item. The rest of the creeps in the map drop 1-3, and it works flawlessly. I can simply trigger the drops, no problem with that, but I'm just curious if I'm missing something here on why this 1 creep has inconsistent item drops.
My question is, are there some unwritten limitations of the custom item tables that I'm not aware of? For one, this particular creep has 4-5 item tables, each dropping only 1 item. The rest of the creeps in the map drop 1-3, and it works flawlessly. I can simply trigger the drops, no problem with that, but I'm just curious if I'm missing something here on why this 1 creep has inconsistent item drops.