mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
So... once again, many of the issues from your bundle apply here too, however mostly to a lesser extend. Keeping with the enumeration from this post
on this map it is as follows:
1. The main base layout here are actually mostly ok.
2. There are still gaps between trees, but much fewer of them.
3+4. The item tables are more standard, but still sometimes only the level but not the class is specified. There is a nonexistent "lvl 6 artifact" drop. Item drop chances should alway be 100%, and the strength of item drops and creepcamps still doesnt really fit.
5. Some creeps can aggro by accident, but at least the majority wont.
6. It's good that most creeps are on camp stance, however at gold mines they should not be.
7. Again, no shop or tavern.
Specific to this map:
8. While random creeps can be fun, you should ensure that creepspots made up entirely of flying unit cannot happen, since many races cannot kill them before the midgame.
9. Visually the map is in an acceptable state, but there's always possible to do more, like for example you could make more use of the raise/lower tools.
10. Some players perceive global weather effects as distracting, so it can be better to only use them locally with the help of regions.
What stands about this map are the large distances, which are amplified by there being long corridor-like areas which mean that often players cannot even take the direct path from A to B. Generally I cannot recommend using such corridors, as I dont see it as fun if you have to spend a long time just walking around and having restricted movement options. Usually good maps allow players to move into at least 3 different general directions from most locations of the map, and while sometimes corridors are unavoidable, they are typically much, much shorter than on this map. Now I understand they seem to be one of your key ideas for this map, so you dont have to change them, but keep this in mind for the future.
To some extent, is personal preference, for people who have no problem with this kind of this, this could be a good and fun map.
Overall this map requires improvements to 3,4,6 and 7, but once they are it should be in a good state. Map set to Awaiting Update.
on this map it is as follows:
1. The main base layout here are actually mostly ok.
2. There are still gaps between trees, but much fewer of them.
3+4. The item tables are more standard, but still sometimes only the level but not the class is specified. There is a nonexistent "lvl 6 artifact" drop. Item drop chances should alway be 100%, and the strength of item drops and creepcamps still doesnt really fit.
5. Some creeps can aggro by accident, but at least the majority wont.
6. It's good that most creeps are on camp stance, however at gold mines they should not be.
7. Again, no shop or tavern.
Specific to this map:
8. While random creeps can be fun, you should ensure that creepspots made up entirely of flying unit cannot happen, since many races cannot kill them before the midgame.
9. Visually the map is in an acceptable state, but there's always possible to do more, like for example you could make more use of the raise/lower tools.
10. Some players perceive global weather effects as distracting, so it can be better to only use them locally with the help of regions.
What stands about this map are the large distances, which are amplified by there being long corridor-like areas which mean that often players cannot even take the direct path from A to B. Generally I cannot recommend using such corridors, as I dont see it as fun if you have to spend a long time just walking around and having restricted movement options. Usually good maps allow players to move into at least 3 different general directions from most locations of the map, and while sometimes corridors are unavoidable, they are typically much, much shorter than on this map. Now I understand they seem to be one of your key ideas for this map, so you dont have to change them, but keep this in mind for the future.
To some extent, is personal preference, for people who have no problem with this kind of this, this could be a good and fun map.
Overall this map requires improvements to 3,4,6 and 7, but once they are it should be in a good state. Map set to Awaiting Update.