I just noticed this today, and im not sure if i should call it a bug. But when I was using crucify on the HG, i noticed that a small part of it was occuring up top below the cliff side entrance.
Ive tested in the different areas of the HG battleground. And it looks like it only occurs in certain areas i tried pointing out during the course of the fight.
This may be the answer to why some range/casters die or get hit out of nowhere. Seeming how my crucify was affected, the HG earthquake may be too. Just we probably cant see it.
I would also like to point out the...stupidity of the merc. I understand the run away from aoe concept, but why have them keep on running... they are not getting hit and sometimes they get stuck cause they cant run. is it possible for you to implement a run out of aoe until you stop taking dmg or something?
Whatever the case, hope you can figure out whatever it is.
P.s. me dying to HG was unintended, but it was funny as hell. XD
Ive tested in the different areas of the HG battleground. And it looks like it only occurs in certain areas i tried pointing out during the course of the fight.
This may be the answer to why some range/casters die or get hit out of nowhere. Seeming how my crucify was affected, the HG earthquake may be too. Just we probably cant see it.
I would also like to point out the...stupidity of the merc. I understand the run away from aoe concept, but why have them keep on running... they are not getting hit and sometimes they get stuck cause they cant run. is it possible for you to implement a run out of aoe until you stop taking dmg or something?
Whatever the case, hope you can figure out whatever it is.
P.s. me dying to HG was unintended, but it was funny as hell. XD