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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

High Road

Submitted by sonofjay
This bundle is marked as approved. It works and satisfies the submission rules.
High Road
Created by SonofJay
  • High Road

    Do not be decieve by this beautiful land
    as here lies a long history of battles that killed more than thousands
    of people and until today the bloodshed continues as the curse
    of a fallen King will forever live to continue its battle.


    Features:
    • 6 Orange Camps
    • 6 Green Camps
    • 3 Red Camps
    • 2 Extra Goldmine
    • 2 Goblin Shop
    • 1 Fountain of Health
    • 1 Goblin Lab
    • 1 Tavern

    Changelog:
    2nd update
    • Improved terrain adding more rocks, arcs and other props to make it more lively.

    1st update
    • Adjusted acquisiotion range of creeps
    • Fix cliffs
    • Added mixing creep on green creep camp
    • Improve bottom part terrain


    Hmmm i'm actually satisfied on the result realizing that
    i'm working on 2 other projects. Anyway just tell me what
    you guys think. Anyway sorry for those spammed rocks, my
    editor was bugged and I can't put deep water on those shallowed
    one. So please before blinking there, please keep in mind this world
    editor bug and don't blame me. D:

    Join the Melee Nation Force!
    [​IMG]



  • [​IMG]


    [​IMG]


    [​IMG]


  • [​IMG]

    [tdalt]

    Check my melee map tutorial:
    SonofJay's Melee Map Tutorial

    Check this other sites:

    ChaosRealm

    BlizzardModding
    [/tdalt]
[tdalt][tdalt][tdalt]

Keywords:
High, Road, High Road, Warcraft 3, Melee Map, SonofJay, Melee Nation[/tdalt][/tdalt][/tdalt]
Contents

High Road (Map)

Reviews
Moderator
Vengeancekael [img] Date: 2012/Dec/04 21:56:04 [Please do not send me a message, use Staff Contact] [img] Comment:Blue has one green minion less. (the closest green camp) Symmetric, neat terrain, but it doesn't really feel or look fresh....
  1. Vengeancekael [​IMG]
    Date: 2012/Dec/04 21:56:04
    [Please do not send me a message, use Staff Contact] [​IMG]

    Comment:
    Blue has one green minion less. (the closest green camp)
    Symmetric, neat terrain, but it doesn't really feel or look fresh.​
    Recommended
    [tr]

    [​IMG] Rules[/tr]
     
  2. ExecutorWar

    ExecutorWar

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    cmon go lets try this! Another masterpiece of jay :D
     
  3. eubz

    eubz

    Map Reviewer

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    Another melee map! 5/5
    BTW can you give me the code for this description. I like it, and also the logo of the melee nation, I like it, too.
     
  4. sonofjay

    sonofjay

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    Thanks for the ratings.

    Yeah sure i'll vm it to you, though I actually plan to post it on the group to be at least our standard description template.
     
  5. Ken-E

    Ken-E

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    Will be testing this soon along with z.ky's map :D
    Good work sonofjay!
     
  6. z.ky

    z.ky

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    Good to see another melee map from you :D

    I tested it, the gameplay is quite good, and I got some suggestions:
    -fix some cliffs, like the ones near the shop (look at them, I cant explain in english >.<)
    -check the creeps, like the ones near the base, one of them has less creeps
    -change some creeps' engage range to "camp", like tho ones near the base or
    any on the path (it is really annoyng when you move your units around the map
    and they get attacked by creeps)

    remember also to calculate shadow and save

    Good Work overall!
     
  7. sonofjay

    sonofjay

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    Hope you'll have fun :D

    1st and 2nd - Okay i'll check those things asap
    3rd - damn, forgot about that, thanks for reminding me
     
  8. G A T E

    G A T E

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    5/5 sonofjay!
    You are the great melee map expert ever! :thumbs_up:
     
    Last edited by a moderator: Dec 4, 2012
  9. doomhammer99

    doomhammer99

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    Nice Terraining SonofJay :D
    I love it
     
  10. sonofjay

    sonofjay

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    Updated to fix what z.ky pointed out improved the lower part of the terrain adding buildings, etc etc and some animals.
     
  11. eubz

    eubz

    Map Reviewer

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    ^ and I do love this.^ :smile:
     
  12. rcshaggy

    rcshaggy

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    Great melee map and I'm going to test it out and see if it makes to Warcraft III standards.
     
  13. sonofjay

    sonofjay

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    D: I thought I updated it yesterday, anyway map updated.

    Thanks for the approval. :)
     
  14. iChaos

    iChaos

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    awesum
    I love the terrain
     
  15. Ginufe

    Ginufe

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    Nice map :)
    good melee map 5/5
     
    Last edited by a moderator: Dec 5, 2012
  16. Ken-E

    Ken-E

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    Full Review Emerges

    Played the map and I think this is pretty great! Everything is really fun to play and I gotta say, it's really more of a comeback map. :D

    Symmetric and I love the waterfalls! Well, I love everything on the middle, upper and lower.

    Some notes though:
    *Set the map on Melee (Latest Patch), this way players would gain Tinkers and Alchemist heroes, and some tech advancement such as the Batriders on Stronghold and Gargoyles on Halls of the Dead.
    *While the middle feels detailed, there's still that feeling of emptiness overall around the map, alot of empty spaces that could've been use for doodads and moar trees! D:

    Other than that, it's really a fun melee map.
    3.5/5, better than your previous work
     
  17. Mythic

    Mythic

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    this is just great, a role model for melee mapmakers :)) 5/5 + rep
     
  18. sonofjay

    sonofjay

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    Map updated due to Ken-E's request that I should add more stuffs in the map.
     
  19. PKCrafty

    PKCrafty

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    A Review from Crafty

    My Review

    Found no bugs. Very nice! :thumbs_up:

    Suggestions:

    For the gold mine creeps you have two items drop, one from the warlord and one from the priest. I would recommend just one item from the warlord and a level one tome from the priest, this way it's more balanced. (To me it is, just my opinion!)

    Maybe Add tougher creeps around the goblin merchant, I can creep it with just a hero and one unit. (Which gives me a benefit in early game when I need to go there during the day, but then again it's same for your opponent)
    And I'd like to see the goblin merchant more inclosed, I mean you can even access it up on the hill! Maybe add trees around it making a C shape where you can only access it from the direction of your base.

    I noticed you have the health fountian creepless. :nw:
    This just makes it too easy to abuse the map! By abusing I mean one player can put alot of pressure on his opponent while he can tech up or expand early game. So I'd like to see some creeps around that fountian to balance the map out. Maybe add 2 level 6 rock golems and 3 mud golems. And have a decent item drop and a level 1 tome. Or a level 2 tome and a average item. (Example: cloak of shadows, claws of attack +3)

    Possibly add another gold mine somewhere center of the map with 15k with powerful creeps defending it. This makes the map have a economy advantage later in the game when getting up another expansion. Or even risk expanding there first and secure it with a few towers, but doing this would cost the player to camp at the expansion in order to secure it. Giving the other player an advantage to creep a higher level and claim those nice items!

    Other then my suggestions, (sometimes silly.) great melee map!

    The terrain is very good!
    The map has a lively hood to it!
    Great creep placement!

    I rate it [color=green2]4/5[/color] for now. (When I can, I'm new to THW) and [color=green2]+rep![/color]
     
    Last edited: Dec 21, 2012