[Solved] Hiding UI

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Uncle

Warcraft Moderator
Level 73
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Aug 10, 2018
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I know it's possible to hide UI now, but I can't seem to figure this stuff out. I read that if I wanted to hide the default UI then I should do this:
  • call BlzHideOriginFrames(true)
However, this doesn't hide the UI, it just blacks it out. I have this code running at map initialization. I assume i'm forgetting some extra steps here. Do I have to import some kind of UI files into my map or something? If so which ones and where?

Any help would be appreciated, and it'd be great if we could make a demo map that has a bunch of examples of UI arrangements so people can see how it's done in the editor and import it into their own maps.
 

Kazeon

Hosted Project: EC
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Oct 12, 2011
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I'm developing this UI library: UI Utils (one-stop solution for UI business). You can use call UIUtils.FullScreenMode(true, false) to hide all original UI frames or call UIUtils.FullScreenMode(true, true) if you want to keep the command buttons visible. But again, it's still developing, you must check for updates often in case there's critical issue found.
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,866
I'm developing this UI library: UI Utils (one-stop solution for UI business). You can use call UIUtils.FullScreenMode(true, false) to hide all original UI frames or call UIUtils.FullScreenMode(true, true) if you want to keep the command buttons visible. But again, it's still developing, you must check for updates often in case there's critical issue found.
Awesome, thanks for sharing. I'll check it out.
 
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