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Doodads are pretty idiot
as I saw once, you are not mentioned to perform any action with them :/
Suggesting to use a destructable (invulnurable and unselectable)
even if you scale the destructible you can't change X,Y,Z. the values are proportional. you can't have something like X=250, Y=400, Z=500
that's the biggest problem with destructibles
you can hide doodads with triggers, making them play their death animation,
problem is that as far as i know, you can only do this for doodas in a special region, so you will need a region for every doodad/doodadgroup you want to hide
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