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Custom script: if GetLocalPlayer() == Player(0) then
unit hide action
Custom script: endif
Player(0) is player 1 red
Custom script: if GetLocalPlayer() == Player(0) then
unit hide action
Custom script: endif
Yes desync could lead to soooooooooo much bugs :/
How about 100% transparency for a specific player only? Don't know if it will desyncs too tho.
The3Alliances

Events


Map initialization

Conditions

Actions


Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision


Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision


Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision


-------- THIS is the trick --------


Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally


-------- ALLY only wich means without shared vision --------
this will hide every unit of player 3 for player 2but only when those units are away from player 3 vision sight.
If he wants to hide them even when they are within his vision sight it will not work.
