Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Or just do "A unit is attacked" and play the sound using "Play Sound X". But that's a simpler way should you choose not to use a damage engine, because the timing may not be right. You could fiddle around with waits though.
Or just do "A unit is attacked" and play the sound using "Play Sound X". But that's a simpler way should you choose not to use a damage engine, because the timing may not be right. You could fiddle around with waits though.
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