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Heroes of the Arathiland: 1.3

So come with courage to the heart of the Arathiland , where the fight will never end.. You might become to Lord of the land! Put at the ground your enemies and congratulate the glory!
http://www.hiveworkshop.com/forums/f202/heroes-arathiland-first-review-98339/

-------In 1.3:
- Much much fixed bugs!
- Also fixed game modes! Really!
- New stuff
- Fixed Mur'Guls
- Fixed spells
- Much more...

-------In 1.2:
- HotA is now a stable version and an AoS!
- Fixed Game Modes
- New Game Interface ( + Map Info )
- More fixed bugs!
- Fixed some spells
- New terrain , much impressive , and better on rpg mode!!
- Much more! You should get it!

-------In 1.1:
- 18 Heroes ( 6 new )
- 18 Items.
- 1 More game mode
- F9 Game Info
- Fixed about 50% of bugs!
- New Spells and fixed spells!
- New Models!
- Much more!

-------First notes in 1.0:
*This map contains the following things*
- 12 Heroes ( Every version will give more heroes )
- 17 Items in 2 shops ( Every version will give more items )
- Kills30 Mode , wich creates a complex multiboard. If a player reaches 30 , he wons the game. The multiboard contains Player Name / Player Hero / Kills / Death.
- RPG Mode , wich creates a 3rd person camera , that will be improved in the next versions. Kills and Deaths are will not be counted and no rules/mutliboard will be created/used.
- Advanced terrain ( Edited in a part ) , wich belongs to ( See at credits ).
- High Quality Rated Models ( See at credits the model authors ) ( Not all models are custom ).
- 12 Playable slots , 2 Teams ( Forces ).
- About 92% Custom Abilities , and every hero has at least 3 Custom Abilites ( 5 Avalabile abilities [ Normal 4 Abilites , 1 Special with 2 levels and Attribute Bonus ( Modified )]).
- Much more!

* New Features might will come with 1.1: *
- New Vendors ( Maybe )
- New Doodads
- New Heroes ( They willl raise up to about 16 , 1 each for every class )
- New Feeling and Game Modes.
- Major solved bus
- New command systems.
- Much more!

Credits:
Triggers , units , abilities , developer : Dieseldodge.
Loading screen ideea by: Fisher621.
Custom Imported models and icons by: General Frank , Happy Tauren , olofmoleman , Illidan_09 , Seung-Bum, Lee , KelThuzad.
Terrain Template: Belgarath.
Multiboard triggers by: Airandius. ( edited by the developer ( me ))


Keywords:
HotA Heroes Heart of the Arathiland PvP RPG Hero Arena 1.2 AoS
Contents

Heroes of the Arathiland: 1.3 (Map)

Reviews
12:39, 4th Oct 2008 VGsatomi: Approved. Rather small map for a hero arena this big, but since its basically large team vs large team that does not matter as much. The problem with team hero arenas like this is if even 1 player leaves, the game...

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12:39, 4th Oct 2008
VGsatomi: Approved. Rather small map for a hero arena this big, but since its basically large team vs large team that does not matter as much. The problem with team hero arenas like this is if even 1 player leaves, the game becomes immediately too imbalanced to continue, unlike the traditional FFA kinds. Heroes looked good, terrain looked good. Didn't get a change to test hero balancing too much. File size is big but not unreasonable.
 
Level 7
Joined
Sep 6, 2007
Messages
120
Yep I remember EotA ^^

But seriosly man, rename your map or I'll lose faith and respect for you -_-

The map could also use some description about the gameplay, not just "It's an xxxRPGxxx". How is it played?

Edit:
P.S. And 1.7 Mb isn't small -_- "It won't be 4 Mb, don't worry!" you say. I don't worry about 4 mb! I worry about 1 Mb. For me anything that is over a Mb generaly sux to host... I prefer under 500 kb.
 
Level 17
Joined
Jan 21, 2007
Messages
2,014
Stop complaining about the name... It's not as if he just named it like Gota to sound like dota, he has a name, and a pretty good one too. Focus on the map, the name isn't that important.

This map looks promising, i will test it and come back to rate :wink:


EDIT
Ok, i've played the map(well, more of checked it out solo) and the first thing that struck me was the hero choose system. Since u son't have any tooltip, u dont know what kind of hero you wil be choosing the first time you play. I recommend changing this.

Secondly, you really need to work on the spells. As far as i can see, this is just the same old wc3-spells with different names and icons. Be creative! Even if you don't know triggering, you can do incredible things with just the object editor. The way it is now, it's just boring and repitive.

The creeps in the restricted area sleeps at night, which stacs them up and sometimes spawns them in the sea, making it impossible to kill them with a melee hero.

Balancing is a real issue here. Most ultimimates is really overpowered. And i'm talking insanely overpowered. Dark Knights ulti, 30 seconds silence the first rank? Also the Archdruids Entangling roots lasts too long(dunno if the duration is on heroes too), since if you are a hero without any nuke ability you can't do anything for 36 seconds.

I found some spelling errors too, such as Slalom instead of slam and the Movementspeed and attackspeed item has a colorcode error.


As it looks now, i would give this map a 2/5, but i wont touch the official rating yet. If you fix these issues i would probably change my mind about that.
This map has potential, it really does, but it has a long way to go.
 
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