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Request a multi-board for an important project.

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Greetings everyone! I"m not like in the past , I'm making a map , named Heroes of the Arathiland ( HotA ) that includes much heroes , 12 playable slots for players , a small island , much PvP , new heroes , +uploaded heroes , abilities and much more!
I can't finnish the project without a multiboard. Well , not an exactly one ,
I don't need all the triggers for the multi-board , does someone played ever Heroes of Pandaria? Well , when you say something like -15 or etc , it makes an multiboard. My own multi-board should look like this:

Heroes of the Arathiland.

|Player Name ( Name of Player ) | Hero ( Unit - Name ) | ( Kills/ Death ).|
|( 12 players )
|
|
_________________________________________________________________

Well , the only things I need are actions. ( or conditions ). I will do the events.

Well , I can't give the map , my project is almost 80% done , I will show some screenshots to prove it , and this is what I need. Make the multiboard in a new untitled map.

I need 3 multiboards: 1 with 15 kills ( First player that reaches or does 15 kills wins ) then with 30 kills and 45 kills
I will put the all needed credits and I'll give +rep to who help me!
Thanks very very much Hive Community!
EDIT: Now the map will have about 20-30 heroes , depends on the versions. :)
Screenshots:
 

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Ah it's not that hard to make a multiboard. Though u wont need 3, u only need one that gets edited when that message shos up, I could make it for you.
(To be honest making a multiboard is very easy once u know how to.)

You could also visit this tutorial to learn it yourself:
http://www.hiveworkshop.com/forums/f279/multiboards-6402/

Greetings , Airandius.
I tryed to learn to make a multi-board 2 times and I still don't know.
I would greatly appreciate your help if you can.
Thanks! :wink:
 
Level 17
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Jun 12, 2007
Messages
1,261
Your Trigger

It took me 1 hour and 20min to make this trigger for ya. xD
I also added comments to the triggers, start on top and read them.
They might be able to help you understanding what the trigger does for the multiboard.
Perhaps you might even learn how to make yourself one in the future. ^^

I did it realy fast because I have school and stuf so if there is a bug you can fix it, or I'll take a look at the trigger again.
I did check it a second time but I'm sleepy so.. xD

Anyway, I attached the map with your trigger in this post.
Some credits for helping you would be nice. :grin:
 
Last edited:
It took me 1 hour and 20min to make this trigger for ya. xD
I also added comments to the triggers, start on top and read them.
They might be able to help you understanding what the trigger does for the multiboard.
Perhaps you might even learn how to make yourself one in the future. ^^

I did it realy fast because I have school and stuf so if there is a bug you can fix it, or I'll take a look at the trigger again.
I did check it a second time but I'm sleepy so.. xD

Anyway, I attached the map with your trigger in this post.
Some credits for helping you would be nice. :grin:

Thanks you so much man! And anyway , thanks for putting the comments , they'll help me. And also i'll put credits ;).

Respect!

EDIT: Damn it! It gives me error :( Any other options? :( Thanks...
 
It works now , i've done everything!
P.S My hero check mode is by dialogs , but this won't matter.
I've edited it a little bit with colors , etc. and yes , it completly works!
Thank you so much , and I've put the credits don't worry :grin:

EDIT: How I do something like this: When an interger reaches to ( 30 ex. ) so 30 Kills as example ? And the action should be to victory the triggering player.
Well advanced mode:
  • Events:
    • Here is what I don't know to put.
  • Actions:
    • Game - Victory (Triggering Player or i'll check what to put here)
    • Game - Defeat BLABLABLA :wink:
 
Level 17
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How odd, in Ziggurat Takeover I use the same system.
It just works fine for me. =S

Basicly when a unit dies (a hero I gues) it should add a 1 to the integer.
It should keep going... But you are saying even though u kill, it wont raise above 9?

Could you copy the entire trigger so I can see if it's working properly? (I don't know if u changed anything.)
 
You're right =S Its strange..Here is all killing upgrade trigger:
  • Kills Update
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Owner of (Killing unit)) slot status) Equal to Is playing
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 1 (Red)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player1RedKills = (Player1RedKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 3 to (String(Player1RedKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 2 (Blue)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player2BlueKills = (Player2BlueKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 4 to (String(Player2BlueKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 3 (Teal)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player3TealKills = (Player3TealKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 5 to (String(Player3TealKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 4 (Purple)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player4PurpleKills = (Player4PurpleKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 6 to (String(Player4PurpleKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 5 (Yellow)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player5YellowKills = (Player5YellowKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 7 to (String(Player5YellowKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 6 (Orange)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player6OrangeKills = (Player6OrangeKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 8 to (String(Player6OrangeKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 7 (Green)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player7GreenKills = (Player7GreenKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 9 to (String(Player7GreenKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 8 (Pink)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player8PinkKills = (Player8PinkKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 10 to (String(Player8PinkKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 9 (Gray)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player9GrayKills = (Player9GrayKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 11 to (String(Player9GrayKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 10 (Light Blue)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player10LightBlueKills = (Player10LightBlueKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 12 to (String(Player10LightBlueKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 11 (Dark Green)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player11DarkGreenKills = (Player11DarkGreenKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 13 to (String(Player11DarkGreenKills))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Killing unit)) Equal to Player 12 (Brown)
          • ((Dying unit) is A Hero) Equal to True
          • ((Killing unit) is A Hero) Equal to True
        • Then - Actions
          • Set Player12BrownKills = (Player12BrownKills + 1)
          • Multiboard - Set the text for GameStats item in column 3, row 14 to (String(Player12BrownKills))
        • Else - Actions
 
Level 17
Joined
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Messages
1,261
Hm, you are saying you didn't copy my triggers but remade them?
Then I suggest to copy/paste them into your map.

And what is that player array variable for? I never used it before, not even in multiboards.
Perhaps you could send the map or you could export all of your triggers and send those so I can check out all your triggers, there must be a problem somewhere but I lack the information to find it.
 
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