Well for those that don't know, Heroes of Newerth comes with a map editor.
Here's an example of a map which I created using it:
http://forums.heroesofnewerth.com/showthread.php?411249-Nightmarish
It's a very action orientated basic zombie survival map where monsters come at you from all directions, the direction and which monsters spawn are kinda randomized in the map. It has a modified gunblade, which I've given a chainsaw ability, and you can shoot in direction with the rifle by only pressing D once.
Oh and you can dodge in WSAD directions.
Now I'm very amateur in mapping, and that's what I was able to create, but I'm improving. Mapping for HoN could be considered simple, but complex at the same time. Want to include the DOTA2 mirana model in your map, no problem! What about cloud from Final fantasy? There's many community created/ported models out there for HoN out there already, and getting them into your map doesn't take rocket science. The amount of vanilla content in HoN is just staggering atm, 115 heroes, most with 2 to 3 alts, not including the stuff they can summon.
So why the hell is the HoN map forums dead? Why the hell isn't there hundreds of mappers for it? Why so many author's left? The thing is S2 promised custom maps, but never really delivered on them. The most important aspect like playing them online was left out. I only stuck around because I focused on making a single-player map.
So why the hell am I even writing all this crap for a game with a somewhat "dead mapping community".
Well someone smart went ahead and modified some dll files, with the sole purpose of reviving the mapping community, making them playable offline, and online with other people.
MULTIPLAYER POSSIBLE NOW
ValkyrieWars
http://www.youtube.com/watch?feature=player_embedded&v=hqdnppwQcsU
What's great about this, is only the host requires the files, all the client need is the map and they can join in while logged into the official server.
Heck even one the hosts made an automated server where someone like me who can't forward their ports (3G dongle) could start a valkwars or nightmarish server with a simple console command using his server.
So this is a heads up, if your getting tired of the limitations from war3 and sc2, a new alternative is coming soon, very soon. The creator of the dlls is making them compatible for HoN 3.0 atm.
Don't like HoN, well someone already released a few war3 models for it, just use those, just go nuts, do what you please, no filesize restriction or that bs.
Here's an example of a map which I created using it:
http://forums.heroesofnewerth.com/showthread.php?411249-Nightmarish
It's a very action orientated basic zombie survival map where monsters come at you from all directions, the direction and which monsters spawn are kinda randomized in the map. It has a modified gunblade, which I've given a chainsaw ability, and you can shoot in direction with the rifle by only pressing D once.
Oh and you can dodge in WSAD directions.
Now I'm very amateur in mapping, and that's what I was able to create, but I'm improving. Mapping for HoN could be considered simple, but complex at the same time. Want to include the DOTA2 mirana model in your map, no problem! What about cloud from Final fantasy? There's many community created/ported models out there for HoN out there already, and getting them into your map doesn't take rocket science. The amount of vanilla content in HoN is just staggering atm, 115 heroes, most with 2 to 3 alts, not including the stuff they can summon.
So why the hell is the HoN map forums dead? Why the hell isn't there hundreds of mappers for it? Why so many author's left? The thing is S2 promised custom maps, but never really delivered on them. The most important aspect like playing them online was left out. I only stuck around because I focused on making a single-player map.
So why the hell am I even writing all this crap for a game with a somewhat "dead mapping community".
Well someone smart went ahead and modified some dll files, with the sole purpose of reviving the mapping community, making them playable offline, and online with other people.
MULTIPLAYER POSSIBLE NOW
ValkyrieWars
http://www.youtube.com/watch?feature=player_embedded&v=hqdnppwQcsU
What's great about this, is only the host requires the files, all the client need is the map and they can join in while logged into the official server.
Heck even one the hosts made an automated server where someone like me who can't forward their ports (3G dongle) could start a valkwars or nightmarish server with a simple console command using his server.
So this is a heads up, if your getting tired of the limitations from war3 and sc2, a new alternative is coming soon, very soon. The creator of the dlls is making them compatible for HoN 3.0 atm.
Don't like HoN, well someone already released a few war3 models for it, just use those, just go nuts, do what you please, no filesize restriction or that bs.