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Heroes magic resistance {changing the value}

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Level 9
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Jan 22, 2009
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I'll see what I can do; hopefully it will turn out to be something right now.

EDIT:

Follow what Martin Barbov said. Go to Advanced and then to Gameplay Constants. Go to the Combat section and there you can edit it.
 
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No problem Ninja_Duels. Great to see many making maps, even though Warcraft III is getting slowly outdated. Good luck with your experiments (no problem either, done it heaps of times).
 
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What if they're dead by then? No, gameplay constants is best.


  • spell resistance
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Target unit of ability being cast) Equal to (Your Unit)
    • Actions
      • if (Target unit of ability being cast) is alive equal to true
      • Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 200.00)
..........:hohum:
 
Level 13
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Why are you going after silly ways of doing it? Adding to the unit's life does not work: the hero could be alive if the damage was reduced right from the start. Stop disenchanting dumb formulas.
~Thread cleaned

EDIT: And your help IS appreciated, just don't complicate easy things
Yes ...but damage is reduced right from the start....effect of an ability is before damage,anyway its good only for abilities that have target unit of ability being cast. clean this if you want to.....

BTW where is that solution?
 
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