- Joined
- Jul 30, 2012
- Messages
- 93
Hi,
I have a problem about my heroes in taverns.Some stable heroes are disappering from tavern while time is ticking...So we can't pick those.But if i play in test map, it works fine.I think it may be due to this:
And i have a 1 more question.How can i craft item when inventory is full, like dota's system?It must be ok when we buy last item.
Sorry for my bad english, good forums!
I have a problem about my heroes in taverns.Some stable heroes are disappering from tavern while time is ticking...So we can't pick those.But if i play in test map, it works fine.I think it may be due to this:
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Hero Pick
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Events
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Unit - A unit enters Altar Region <gen>
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Conditions
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Actions
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Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location), facing (Position of Dark Troll Warlord 0025 <gen>)
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Set Hero[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
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Set rastgele_used[(Player number of (Owner of (Triggering unit)))] = True
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For each (Integer A) from 1 to HeroSayisi, do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Make rastgelehero[(Integer A)] Unavailable for training/construction by (Owner of (Entering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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rastgelehero[(Integer A)] Equal to (Unit-type of (Entering unit))
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Then - Actions
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Set rastgelehero[(Integer A)] = rastgelehero[HeroSayisi]
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Set HeroSayisi = (HeroSayisi - 1)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Make rastgelehero[(Integer A)] Unavailable for training/construction by (Picked player)
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Else - Actions
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And i have a 1 more question.How can i craft item when inventory is full, like dota's system?It must be ok when we buy last item.
Sorry for my bad english, good forums!
















