- Joined
- Jul 30, 2012
- Messages
- 93
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Rastgele Modu
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Events
- Player - Player 1 (Red) types a chat message containing -tr as An exact match
- Player - Player 1 (Red) types a chat message containing -tümürastgele as An exact match
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Conditions
- rastgele_used[(Player number of (Triggering player))] Equal to False
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Actions
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For each (Integer A) from 1 to HeroSayisi, do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Player - Make rastgelehero[(Integer A)] Unavailable for training/construction by (Triggering player)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
- Set rastgele_used[(Player number of (Triggering player))] = True
- Set integerrandom = (Random integer number between 1 and HeroSayisi)
- Set Temp_Point2 = ((Picked player) start location)
- Player - Add -1 to (Picked player) Current lumber
- Wait 1.00 seconds
- Unit - Create 1 rastgelehero[integerrandom] for (Picked player) at Temp_Point2 facing Default building facing degrees
- Camera - Pan camera for (Picked player) to Temp_Point over 0.00 seconds
- Selection - Select (Last created unit) for (Picked player)
- Custom script: call RemoveLocation(udg_Temp_Point)
- Custom script: set udg_Temp_Point = null
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Player - Make rastgelehero[integerrandom] Unavailable for training/construction by (Picked player)
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Loop - Actions
- Set rastgelehero[integerrandom] = rastgelehero[HeroSayisi]
- Set HeroSayisi = (HeroSayisi - 1)
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For each (Integer A) from 1 to HeroSayisi, do (Actions)
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Events