Okay so here is the deal, i've searched all over HIve and Thehelper.net for a solution for my problem, and have yet to find one, and came here hoping someone can help. I am making a RPG map, but right now my leveling system is abit outta whack. And by this, I mean if your hero is level 70, you can go kill level 16 creeps, and still get wonderful xp amounts, and just eventually this turns my RPG into a campfest. So I was wondering, is there a way to make heroes not gain xp from creeps 5 levels ABOVE AND BELOW them? Because I also don't want a hero carrying another through abunch of high leveled creeps to level them up.
I've already tried the "Creep Reduction" table under Gameplay Constants, but I may have used it incorrectly. If someone could please point me into the right direction, i'd greatly appreciate it.
Thanks!
EDIT: Basically I figured out a easier way to explain my problem. I just want a way to make a xp reduction table for UNITS, and NOT creeps!
I've already tried the "Creep Reduction" table under Gameplay Constants, but I may have used it incorrectly. If someone could please point me into the right direction, i'd greatly appreciate it.
Thanks!
EDIT: Basically I figured out a easier way to explain my problem. I just want a way to make a xp reduction table for UNITS, and NOT creeps!
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