- Joined
- May 21, 2009
- Messages
- 289
This is my trigger- Im trying to make it so when a hero lvl 1 enters the region, they are replaced with a unit and that unit get an ability based on the entering unit.
EDIT:
lol forgot to list the problem- It doesnt work^ what I listed above, instead it replaces the unit and doesnt add the ability?
someone help?
EDIT:
lol forgot to list the problem- It doesnt work^ what I listed above, instead it replaces the unit and doesnt add the ability?
someone help?
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Charmer
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Events
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Unit - A unit enters Choose Imperial Warrior <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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(Hero level of (Triggering unit)) Equal to 1
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Actions
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Unit - Replace (Entering unit) with a Charmer using The new unit's max life and mana
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Unit - Move (Last replaced unit) instantly to (Center of Palace Exit Outside <gen>)
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Camera - Apply White Gold Outside <gen> for (Owner of (Last replaced unit)) over 0.00 seconds
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Wait 0.01 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Argonian
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Then - Actions
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Unit - Add Argonian Evasion to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to High Elf
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Then - Actions
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Unit - Add Focus to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Imperial
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Then - Actions
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Unit - Add Merchant of Skill to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Khajiit
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Then - Actions
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Unit - Add Eyesight to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Nord
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Then - Actions
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Unit - Add Nord Magic Resistance to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Orc
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Then - Actions
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Unit - Add Orcish Strength to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Redguard
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Then - Actions
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Unit - Add Fitness to (Last replaced unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Wood Elf
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Then - Actions
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Unit - Add Call apon the Wolf to (Last replaced unit)
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Else - Actions
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