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Trigger problem

Discussion in 'World Editor Help Zone' started by bladerdog, Aug 30, 2012.

  1. bladerdog

    bladerdog

    Joined:
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    Messages:
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    Well I got this little problem you see ..

    • System Item
      • Events
        • Unit - A unit Acquires an item
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to (Unit-type of Mercenary 0014 <gen>)
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Item-type of (Item being manipulated)) Equal to (Item-type of Sack full of rocks 0047 <gen>)
          • Then - Actions
            • Unit - Replace (Triggering unit) with a (Unit-type of Mercenary Ranger 0224 <gen>) using The new unit's default life and mana
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Item-type of (Item being manipulated)) Equal to (Item-type of Stick 0227 <gen>)
              • Then - Actions
                • Unit - Replace (Triggering unit) with a (Unit-type of Mercenary Mage 0223 <gen>) using The new unit's default life and mana
              • Else - Actions
                • Do nothing


    The upper one is working fine alone but as soon as I add the next one

    • System Item Drop
      • Events
        • Unit - A unit Acquires an item
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of (Triggering unit)) Equal to Mercenary Ranger
            • (Item-type of (Item being manipulated)) Equal to (Item-type of Sack full of rocks 0047 <gen>)
          • Then - Actions
            • Unit - Replace (Triggering unit) with a Mercenary using The new unit's default life and mana
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Unit-type of (Triggering unit)) Equal to Mercenary Mage
                • (Item-type of (Item being manipulated)) Equal to (Item-type of Stick 0227 <gen>)
              • Then - Actions
                • Unit - Replace (Triggering unit) with a (Unit-type of Mercenary 0014 <gen>) using The new unit's default life and mana
              • Else - Actions
                • Do nothing

    I get a fatal error...
     
  2. rulerofiron99

    rulerofiron99

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    • (Item-type of (Item being manipulated)) Equal to (Item-type of Sack full of rocks 0047 <gen>)
    • (Item-type of (Item being manipulated)) Equal to (Item-type of Stick 0227 <gen>)
    • Unit - Replace (Triggering unit) with a (Unit-type of Mercenary 0014 <gen>) using The new unit's default life and mana


    If you are replacing this mercenary earlier in the trigger or in another trigger, referencing it will cause a fatal.

    Rather use a unit type than a "unit type of unit".
     
  3. CoLd Bon3

    CoLd Bon3

    Joined:
    Aug 8, 2010
    Messages:
    948
    Resources:
    4
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    Resources:
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    By the way, create threads related to triggers in the "Triggers & Scripts" forum.