Well I got this little problem you see ..
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System Item
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Events
- Unit - A unit Acquires an item
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Conditions
- (Unit-type of (Triggering unit)) Equal to (Unit-type of Mercenary 0014 <gen>)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to (Item-type of Sack full of rocks 0047 <gen>)
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Then - Actions
- Unit - Replace (Triggering unit) with a (Unit-type of Mercenary Ranger 0224 <gen>) using The new unit's default life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to (Item-type of Stick 0227 <gen>)
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Then - Actions
- Unit - Replace (Triggering unit) with a (Unit-type of Mercenary Mage 0223 <gen>) using The new unit's default life and mana
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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System Item Drop
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Events
- Unit - A unit Acquires an item
- Conditions
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Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Mercenary Ranger
- (Item-type of (Item being manipulated)) Equal to (Item-type of Sack full of rocks 0047 <gen>)
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Then - Actions
- Unit - Replace (Triggering unit) with a Mercenary using The new unit's default life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Mercenary Mage
- (Item-type of (Item being manipulated)) Equal to (Item-type of Stick 0227 <gen>)
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Then - Actions
- Unit - Replace (Triggering unit) with a (Unit-type of Mercenary 0014 <gen>) using The new unit's default life and mana
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Else - Actions
- Do nothing
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events