- Joined
- May 2, 2009
- Messages
- 650
Well we all here played hero wars, but the bs thing is that ppl pick overpowered characters and tome like crazy, and its not fun. So, I am taking a super small break from my current project to finish this one up. Which is actually more finished then my other one....
Quick OverView:
Hero Wars. There will be two taverns for each side. Old School and New, old characters and new ones. Everything will be balanced. Totally fresh spells. Three maps to choose from. Killing players and finishing a game gives you points which let you get special items from your base (Not imba items ex: 10% movement speed or +5% mana regen, or +50hp.)
Group Pic:
Areas:
Terrain 100% Complete
Spells 100% Complete
Characters 8% Complete
Map Size: 1.58mbs
PS: I used a plain terrain with not much to it, to keep it simple. As this is just a update of Hero Wars.
Quick OverView:
Hero Wars. There will be two taverns for each side. Old School and New, old characters and new ones. Everything will be balanced. Totally fresh spells. Three maps to choose from. Killing players and finishing a game gives you points which let you get special items from your base (Not imba items ex: 10% movement speed or +5% mana regen, or +50hp.)
Basically Im thinking, no more tomes. No stun gay moves. Moves will be original. Also dont worry I will not put any item combination system to make new items. There will be a goblin zeplin flying around the map at only certain times that you can guy items from. Not overpowered items. I mean like 10% mana regen, or 5% speed increase. Small things that make a difference. Big is not always better (unless were talking about a penis).
Also another thing we all loved was the arena battles in hero wars. But alot of the time we didnt get the fight. So now, Im a make a new system were its will be a 2vs2 person in the arena fight. Also, there will be a mail system where you can send challanges to the other team and fight in a seperate smaller arena, while the game is taking place. Now you might be thinking cool but why have that?
Well whats the gratitude of playing a game for an hour when it ends you dont recieve anything from it? None. So, I will put in a reward system in, for every twenty kills you get a gold trophy, for every game you win you get a bronze trophy 5 bronze trophy = a gold trophy and these trophys can be used to buy special (NOT overpowered) items that you can save and load in the begining of the game to have a certain advantage.
I was thinking off adding secondary proffession thats you can choose from, instead of shops and stuff. So like:
Alchemist:
Can make hp potions and mana potions
Architect:
Can create towers (instead of buying a peon)
Blacksmithing:
Create armor and weapons
Herbalist Miner:
Can harvest wood, stone, iron and herbs faster then the proffesions above, which would be a helper on a team.
Also another thing we all loved was the arena battles in hero wars. But alot of the time we didnt get the fight. So now, Im a make a new system were its will be a 2vs2 person in the arena fight. Also, there will be a mail system where you can send challanges to the other team and fight in a seperate smaller arena, while the game is taking place. Now you might be thinking cool but why have that?
Well whats the gratitude of playing a game for an hour when it ends you dont recieve anything from it? None. So, I will put in a reward system in, for every twenty kills you get a gold trophy, for every game you win you get a bronze trophy 5 bronze trophy = a gold trophy and these trophys can be used to buy special (NOT overpowered) items that you can save and load in the begining of the game to have a certain advantage.
I was thinking off adding secondary proffession thats you can choose from, instead of shops and stuff. So like:
Alchemist:
Can make hp potions and mana potions
Architect:
Can create towers (instead of buying a peon)
Blacksmithing:
Create armor and weapons
Herbalist Miner:
Can harvest wood, stone, iron and herbs faster then the proffesions above, which would be a helper on a team.












Group Pic:

Areas:



Terrain 100% Complete
Spells 100% Complete
Characters 8% Complete
Map Size: 1.58mbs
PS: I used a plain terrain with not much to it, to keep it simple. As this is just a update of Hero Wars.
Last edited: