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Hero Wars Dark

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Level 13
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Ok this has been a 1 man project since the start.
The game isnt balanced out fully and there is still alot i wish to add into it.
But for now i'll release it for people to test it and help me out to balance it out a little.
Any ideas for items or new heros let me know please.
You can get in touch with me through the email on the game.
Will post the link to the paste bin.
Any Updates to teh game will be posted here with the game.
Have fun.
Heres the Link (was updated June 01, 09)
Hero Wars Dark Beta 1.1
Map info
There is 1 Serect Character on each team if you pick Random
Random has the chance to even get a character from the other team :p

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Preview.jpg


 
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Level 13
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There is a total of 5 normal characters and 1 sercet character on both teams
Tomes
The items have no effect as of yet(till character blanceing it done)
Creeps on both teams work
some skills for the characters are OP or have no use right now

Fully Done Tooltips (if i'm off by a few dmg with the tooltips dont shoot me)
Summoner Skills
Demon
Water Demon
Fire Demon
Undead

Ranger Skills
Death Arrow
Life Leech

Mage Skills
Sub-Zero Blizzard

Berserker
Berserker
Critical Strike

Protector
Force of Nature

Items
Udying Skull
Necklace of Life
Ring of Stats
Winged Boots
Death Claws
Gaunlets of Strenght
 
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Level 13
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Can't find good prices for items yet but getting there.
Items work (dont know about Undying Skull though)
Timer Bug is fixed
Playful Children creep is messing up but trigger is perfect (its like the rest but is slow)
Summoner
Ghouls Only summons 10 at max lvl instead of 16 now
Ranger
Lower mana cost on Death Arrow

Item Prices
Manual of Health 50g
Agl+2 50g
Int 2 40g
Str+2 45g
Tome of Knowledge 65g
Tome of Exprience (150 exp) 75g
 
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Level 13
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Area on the far right is going to be for Duels once i can get a trigger for it lol

Ok prices have went up to 100g for all books but the book of knowledge its 150g

You get 10 every time a enemy creep dies
and enemy hero lvl x 10g if you kill a enemy hero
 
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Level 13
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i know its really bad i cant terrain
no one that tests it has ever complained about it though so i dont really care about it
 
Level 10
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Name Type Spells

Thief - mellee Stealing
Base HP: 120 Bash
Base MP: 50 Dagger strike
Agl 21 + 2 Hiding
Str 15 + 1.9 Sneak attack
Int 20 + 1.1 Call for backup

Assassin - mellee Throwing dagger
Base HP: 90 Throat slicing
Base MP: 150 Critical
Agl 13 + 2.9 Smoke screen
Str 11 + 1.4 Evasion
Int 15 + 1.7 Strangling grip

Mualer - mellee Sheild bash
Base HP: 185 damage reducer
Base MP: 80 Sword sweep
Agl 13 + 1.5 Charge
Str 20 + 2.1 Str Boost or armor
Int 11 + 1.6 Take down

Light Conjurer - caster Flare
Base HP: 100 Healing light
Base MP: 310 Power of the sun
Agl 13 + 1.1 Energy Blast
Str 12 + 1.6 Daylight Bonus(Daytime gives bonuses)
Int 20 + 2 Focus beam

I cant think of much as of right now. The spells are pretty basic if you understand the names. most r damage spells. Few give passive etc.

*edit* sry about that i just thought it would be cool to have massiveamount of people jumping to attack
 
Level 15
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Messages
1,098
Frankly, this is not really impressive.
I have played Hero Wars Exiled before and enjoyed it. Although the map itself does not contain any interesting (triggered) spells, it had a rather interesting gameplay and such. I am not saying that it was wonderful, just rather entertaining.
This, however, has some problems.
  1. The tooltips are incorrect.
  2. The buffs are not suitable. I summon some Ghouls and get the 'Quilbeast' buff.
  3. The towers are so close they start shooting my hero the moment I go slightly away from my team's towers.
  4. The terrain is horrible.
  5. The tower died after my hero and a summon whacked it for about 10 seconds.
Frankly, I would have expected you to have fixed point 3 already. But I will give any help I can if only to see a decent map finished (most projects are abandoned half-way nowadays...)
 
Level 13
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Towers have been moved back by 1 tower building area
Range of towers lowered by 150
The buffs i'm changing those right now
PS i have fixed things since i last updated it so there is alot missing from the one u guys can DL right now

Just made the one you guys can download up-to-date
dont really care what people think of the terrain
tool tips are slowly being changed over

Fully Done Tooltips (if i'm off by a few dmg with the tooltips dont shoot me)
Summoner Skills
Demon
Water Demon
Fire Demon
Undead
Ranger Skills
Death Arrow
Mage Skills
Sub-Zero Blizzard
 
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Level 10
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Apr 13, 2005
Messages
630
Ok dude i just fully tested ur map n came up with all this for THING YOU NEED TO FIX.

  1. Move towers back so their could be morefun in middle. Make a few mroe sets of towers. As you go back in the lanes make towers more damage.
  2. Add in a 5th ability to heros.
  3. When you pick your hero have the camera pan to that spot.
  4. Make ring of stats more cash like 2k.
  5. Also Make MORE UNITS that spawn. like every 1 sec those militra. every 5 secs make footmen. every 10 secs archer. Something like that. Also make the units stronger.
  6. When people leave remove their heroes and say to the allies that they left. Also if you wish give their remaining gold among allies.
  7. FIX YOUR TOOLTIPS. Im at lvl 4 abilitys n still stats the same text info. Blood sage lvl 10 inner hatred has to be able to cast onto yourself.
  8. The backpack system does even work.
  9. Undying skull is for some reason lifesteal but has no tooltip stating it. It does get confusing.
  10. Keep all tomes at 100 gold to balance out cuz its unfair to AGI heros if the int heros has lets say over 1k attack while they only have 500. Get my drift?
  11. Death summoner kind of is rigged. The summons have 500 hp n 17 attack while normal creep only have 100 with 11 attack. Nerf it down or make normal creep higher.
  12. Give the last towers atleast 2500 attack and normal attackspeed. this is because casted 1 flame strike n all the towers were died.
  13. Also flamestrike hurts allies u got to fix that.
  14. Increase forts hp to 10k
 
Level 13
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Fixed before post above this
1. Towers were moved back a bit n lower range
2. Working on getting the other heros done before adding in 5th skills
4. Did that a while ago cost 2k right now(thinking for going to 2.5k)
5. Spawn rate is every 3 seconds (going to add in 2 extra buildings in the next day or so for 2 archers every 5 seconds)
7. Go back a page youll see Tooltips ive been fixing today
8. Isnt meant to work right now
9. Did that like yesterday or earlier today i cant remember
10. Only tome that costs more than 100g is Tome of Knowledge which is 150g
13. Flame strike i just fixed that b4 i came to read this LOL
14. Forts are at 5k health b4 upgrades

Just fixed
3. Just fixed that after reading
11. Fire Demons were dropped to 200hp + 100 per skill lvl n last lvl adds 200hp

PS almost all of these have been done like yesterday
When did u DL the map?

If you want to test out the 2 secret heros
make a game for yourself n b4 yyou pick a hero type warden

Takeing out warden cheat in beta 0.4 (currently on beta 0.3)
 
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Level 10
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630
Eh sry i dl this map like 3-5 days ago. Ive just tested it not even 5 mins ago. I didnt try sercret heros out yet. Also I played the game out with full house. Im gonna retry now with another full house n give you more feeed back ok?

*edit* well heres the full list of changes You need to make

  1. Either increase creep hp to 200 or increase the hp over time. This is to prevent creeps from mass dieing due to units abilitys at lvl 3. I guarentee if u dont this will be rigged.
  2. Make the second set of towers MORE hp,damage, speed, armor.
  3. You still didnt make the super tower have more hp or armor.
  4. You may want to think about taking out blink from warden as blink could get very buggy when she blinks into the right arena or other places.
  5. The item staff has no tooltip.
  6. To make it eazy on players please make a floating text on the circles stating which is in and which is out of shopping area.Double the cost of tome of experience. You dont wish to make the heros get eazy lvls.
  7. Why is max hero lvl 250 n the abilitys max out at lvl 5 or 10?
  8. The tooltip on the iron swords n sheild is wrong.
  9. When you upgrade forces it takes while for them to create new spawns. Just cancel out the old ones n start new.
  10. Some creeps seem to be having trouble making it to the end. It seems like they turn back at a certain point in the enemy lane.
  11. Wtf is the left side for?
  12. ROFL YOUR CRITicAL strike for paladon is soo freaken rigged. the max it should ever be is 3x cuz if his attack is 500 with extra bonus thats over 10k how rigged is that
  13. If you kill a hero you give give 1x the hero lvl for gold. maybe even 2x if you wish.
  14. Holy light doesnt work on yourself need to fix.
  15. You fail to do as i told u with Removing the heros if a player leaves.
  16. Here is wut i think you should do for towers. First towers Move back a few more feet. Damage 42, armor 5, hp 1450 speed 2.00. Second tower move more more more back. Damage 81, armor 7, hp 2k speed 1.81. third tower set move half the way back from the second one. Damage 105, armor 10, hp 3k, speed 1.50. Forth set is the super towers n they good where they r. damage same. armor 20, hp 5k, speed 1.80
  17. For the summoner MAKE LONger CD on all summons. the summoner keep summoning every few second to replace them. make cd like .5 min to 1 mins
  18. BEFORE YOU Even COME out WITH NEXT VERSION PLEASE REDO ALL TOOLTIPS. People nonstop complain to me about it.
I rate this map a 2/5 Because of the extreme stuff it needs to be balanced.
 
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Level 13
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ya ok well me update the DL first though
okay its updated

*edit*
7. The max lvl is 100 all 5 skills once done are going to have 10 lvls not includeing demon (Demon is staying at 2 lvls so i may divid the other 8 lvls between the other 4 skills)
11. Duel if anyone will ever help me make a trigger for it
12. Chance of critical strike is now 10% but with a max of 3.5 times normal damage
13. Kill hero dying hero lvl x 10g = gold gained
15. Best i'll do for that is set a trigger that if a player leaves to split the gold between all ally players
17. CDs on skills are now as the following
Ghouls: Duration 30 seconds, CD 45 seconds
Fire Demon: Duration 35 seconds, CD 1 min
Water Demon: Duration 55 seconds, CD 1 min 5 seconds
Demon: Duration 30/35 seconds, CD 600/500 seconds (been this way since the start)
 
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Level 10
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Check my post above. Now i wish to suggest for terrian.
  1. Add in a few trees along the path. Put bushes, logs, mushrooms, something to make it look alive.
  2. Add in a few hills not tall but small bumps more like.
  3. The tile needs to be more variaty.
  4. Add in near the barrack like some houses or something like a minitown.
  5. For the middle the frost things are just a waste n take up space.
Im not the best terrianer so I cant totally make it look Cool n realistic.
 
Level 13
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frost thingys were just there to entertain people for a few seconds LOL
for the mini town best i'm doing is 6 small houses

Iron Swords and Shields mean the upgrade?

15. Best i'll do for that is set a trigger that if a player leaves to split the gold between all ally players
 
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Level 10
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Lol Deleak means to get rid of points, and stuff that could cause leaks. You see when ever you use a point in your map like this

  • Unit - Create 1 Dummy for (Owner of (Casting unit)) at (Center of (Playable map area)) facing Default building facing degrees
The (Center of (playable map area)) leaks. This way you got to set a varaible as that point. Then at the end of the trigger remove it.
Specail effects, thunder effects, sound effect, etc leak also which is why you use the trigger Destory w.e you have. Its a big thing to avoid making the map smoother etc.
 
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I dont have any effects on the map anymore
I need 3 skills for the Berserker Hero
its a str hero that is meant for quick bursts of dmg or speed
 
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Level 13
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Update:
Increaseing Map Size to test a idea out
Players start with like 50 wood
Player use wood to set up their stats n than they start playing
the tiles on the lines have been altered
 
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Bump
Health Upgrade has been fixed all units get its upgrade now
Health Upgrade tooltip is correct now
Gold per kill was increased to 8 gold
Revive Timer Fixed
Working on Duel Timer and Duels (deathdoorway)
 
Level 13
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Ok well seeing how i havent been getting complaints about Tooltips lately. I've choosen to make a New hero
Sorta like the summoner
 
Level 13
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Demon Summoner is fully done tooltips and all
finishing its counter part Holy Summoner
srry guys was out of ideas for names for classes so i'm winging it
Holy Summoner has
3 lvl 1 skills
n its lvl 10 skill
i need its 30 skill still than just need to finish it off than work on the other heros

all the game data
such as:
Hero Stats
what skills do
to full info on updates is on my site for members only
 
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Level 13
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Holy Summoner Done
Demon Summoner Done
Mage changeing out Water Elemantal for something like Mirror Image
Berserker needs 1 more skill
 
Level 13
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I hate spamming this but i aint giving up on this project as of yet
Well here are the lastest updated
Creep Upgrades are now faster
the Mage is mostly setup for takeing out towers now
as for what hero i'm working on next i don't know as of yet
 
Level 13
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i know this may be nerco posting but i was in a cast and it wasnt easy to use the computer. so i'm sorry but i'm going to try and work on this map again
 
Level 13
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they have been removed for the spawn i'll have to go over all of it to see if there are any leaks that have been missed though
 
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ok haven't been on in a while i don't know if i still have a version of the map that isn't protected so i'll take a look at what i got than see if i'm going to continue trying to make this game or not
 
Level 11
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You 2 are god dam necros. What the hell lmao, digged up a thread a month ago. Nice shit lmao.

Greasontim, no offense but your map is horrible. Like, just bad. I would recomemend scrolling up and clicking tutorials and just learning some stuff and improving your map with what you learn, cause this is a horrible hero wars game.
 
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