Moderator
M
Moderator
00:21, 11th Oct 2009
ap0calypse: Rejected (permanently)
The triggers and terrain aren't good, I really suggest learning efficient and leakless coding.
The terrain is too monotone and flat, don't use blizzard cliffs, but instead use walls, use different tilesets, more doodads
(environmental, ...).
The gameplay on itself was also a bit boring because of the skills, which are basically standard (though they have been edited in a good way).
The description was better than expected ofr such a map, though you need to use BB-codes to make it look better.
ap0calypse: Rejected (permanently)
The triggers and terrain aren't good, I really suggest learning efficient and leakless coding.
The terrain is too monotone and flat, don't use blizzard cliffs, but instead use walls, use different tilesets, more doodads
(environmental, ...).
The gameplay on itself was also a bit boring because of the skills, which are basically standard (though they have been edited in a good way).
The description was better than expected ofr such a map, though you need to use BB-codes to make it look better.