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Triggers
Hero Survivial SMALL BETA (3 heroes).w3x
Variables
Dialog TEST
TEST
CREEPS
Turnoffs
Turnoffs2
-------LEVEL1------
Level1
Walk and attack
unit2 walk
unit3 walk
-------LEVEL2------
Turn off previous
Turn On
Level2
walk and attack LVL2
unit2 walk lvl 2
unit3 walk lvl 3
Text
Text1
Text2
Text3
Level 1
Level 2
Teleportation
DON'T CHANGE!
Items
FromRevive
ItemBack
Attribute
Bonus
Initialization
CountdownTimmer
CountDownEnds
Time
PICKER
Shops
Altars
test2
Quest
Quest
HEROES
Einstein
Goodies
HammerGod
Friends
FRIENDS
Enemies
GOLD
Gold1
TurnOff
Gold2
Gold3
Win and lose
Win
Lose
BETA TEST. YOU CAN FIX MAP AND CHANGE IT. THIS IS NOT PUBLIC REALASE!!!!!!!
THAKS FOR TESTING!!!
Name
Type
is_array
initial_value
Creeps
unit
No
Dialog1
dialog
No
DialogButton1
button
No
DialogButton2
button
No
Timer1
timer
No
Timer1Window
timerdialog
No
Just a fucking test
TEST
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Dialog - Clear Dialog1
Dialog - Change the title of Dialog1 to Are you ready ?
Dialog - Create a dialog button for Dialog1 labelled Yes bitch!
Set Variable Set DialogButton1 = (Last created dialog Button)
Dialog - Create a dialog button for Dialog1 labelled No, please a sec !
Set Variable Set DialogButton2 = (Last created dialog Button)
Dialog - Show Dialog1 for Player 1 (Red)
Turnoffs
Events
Map initialization
Conditions
Actions
Trigger - Turn off Level2 <gen>
Trigger - Turn off unit2_walk_lvl_2 <gen>
Trigger - Turn off unit3_walk_lvl_3 <gen>
Trigger - Turn off walk_and_attack_LVL2 <gen>
Turnoffs2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Trigger - Turn off Level_2 <gen>
Trigger - Turn off unit2_walk_lvl_2 <gen>
Trigger - Turn off unit3_walk_lvl_3 <gen>
Trigger - Turn off walk_and_attack_LVL2 <gen>
The LEVEL 1
Level1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 20 . Footman for Neutral Hostile at (Center of Spawn <gen>) facing Default building facing degrees
Walk and attack
Events
Unit - A unit enters Spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_spawn <gen>)
unit2 walk
Events
Unit - A unit enters Hero_spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_018 <gen>)
unit3 walk
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack Once . God's Home 0040 <gen>
Turn off previous
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn off Level1 <gen>
Trigger - Turn off Walk_and_attack <gen>
Trigger - Turn off unit2_walk <gen>
Trigger - Turn off unit3_walk <gen>
Turn On
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Level2 <gen>
Level2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Rifleman for Neutral Hostile at (Center of Spawn <gen>) facing Default building facing degrees
walk and attack LVL2
Events
Unit - A unit enters Spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Hero_spawn <gen>)
unit2 walk lvl 2
Events
Unit - A unit enters Hero_spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_018 <gen>)
unit3 walk lvl 3
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack Once . God's Home 0040 <gen>
Text1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads ITEMS at (Center of Item_teleport <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Enter ARENA at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Go BACK at (Center of Back_to_arena <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Level 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: First wave : Footman[ Level 1 ]
Level 2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Second wave : Rifelmans[ Level 2 ]
Items
Events
Unit - A unit enters Item_teleport <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Item_spawn <gen>)
FromRevive
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Hero_spawn <gen>)
ItemBack
Events
Unit - A unit enters Back_to_arena <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Hero_spawn <gen>)
Bonus
Events
Unit - A unit enters Hero_spawn <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Hero - Learn skill for (Entering unit) : Attribute Bonus
CountdownTimmer
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Countdown Timer - Start Timer1 as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for Timer1 with title Victory in :
Countdown Timer - Show (Last created timer window)
Set Variable Set Timer1Window = (Last created timer window)
CountDownEnds
Events
Time - Timer1 expires
Conditions
Actions
Countdown Timer - Destroy Timer1Window
Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
PICKER
Events
Map initialization
Conditions
Actions
Unit - Make Picker 0017 <gen> Invulnerable
Unit - Make Picker 0019 <gen> Invulnerable
Unit - Make Picker 0021 <gen> Invulnerable
Unit - Make Picker 0023 <gen> Invulnerable
Shops
Events
Map initialization
Conditions
Actions
Unit - Make Agility Shop 0028 <gen> Invulnerable
Unit - Make Intaligence Shop 0029 <gen> Invulnerable
Unit - Make Orb Shop 0030 <gen> Invulnerable
Unit - Make Speed Shop 0031 <gen> Invulnerable
Unit - Make Strength Shop 0032 <gen> Invulnerable
Unit - Make Ultimate Shop 0033 <gen> Invulnerable
Altars
Events
Map initialization
Conditions
Actions
Unit - Make Hero Revive 0034 <gen> Invulnerable
Unit - Make Hero Revive 0035 <gen> Invulnerable
Unit - Make Hero Revive 0036 <gen> Invulnerable
Unit - Make Hero Revive 0037 <gen> Invulnerable
test2
Events
Map initialization
Conditions
Actions
Quest
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Hint message: Thank you for testing my map!
Quest - Display to (All players) the Warning message: First wave comes for 30 seconds. Prepare your self.
Quest - Create a Required quest titled ?????? with the description ???????????????? , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description Map created by !mandA**_Special thanks to ALL testers, bug reporters and advisers.If you want to be part of the team, e-mail me to [email protected]. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Einstein
Events
Unit - A unit enters Einsten <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Nuclear God for (Owner of (Entering unit)) at (Random point in Hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Unit - Remove Nuclear God 0048 <gen> from the game
Region - Center Einsten <gen> on (Center of Region_mover <gen>)
Goodies
Events
Unit - A unit enters Godies <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Goodies for (Owner of (Entering unit)) at (Center of Hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Unit - Remove Goodies 0025 <gen> from the game
Region - Center Godies <gen> on (Center of Region_mover <gen>)
HammerGod
Events
Unit - A unit enters Hammer_God <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Hammer God for (Owner of (Entering unit)) at (Random point in Hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Unit - Remove Hammer God 0026 <gen> from the game
Region - Center Hammer_God <gen> on (Center of Region_mover <gen>)
FRIENDS
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Image - Create an image using war3mapImported\BTNArcaneFissure.blp of size 256 at (Center of Hero_spawn <gen>) with Z offset 0 using image type Indicator
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Enemies
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 12 (Brown) as an Enemy
Gold1
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2000
Player - Set Player 2 (Blue) . Current gold to 2000
Player - Set Player 3 (Teal) . Current gold to 2000
Player - Set Player 4 (Purple) . Current gold to 2000
TurnOff
Events
Map initialization
Conditions
Actions
Trigger - Turn off Gold2 <gen>
Gold2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Gold3
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on Gold2 <gen>
Win
Events
Time - Timer1 expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Lose
Events
Unit - God's Home 0040 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are fucking NOOB !
Game - Defeat Player 2 (Blue) with the message: You are fucking NOOB !
Game - Defeat Player 3 (Teal) with the message: You are fucking NOOB !
Game - Defeat Player 4 (Purple) with the message: You are fucking NOOB !
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