- Joined
- Aug 30, 2006
- Messages
- 22
Has this been done before? I'd like to see similar approaches or your ideas and suggestions.
I've been thinking about a system where you control a hero and have access to an army menu (dummy hero for the icon's sake) where you can summon different monsters (using the shop mechanic for adding different units in the game) that follow you.
Basically the clou is: your hero does not join the fight and is the last priority to your enemies. Instead, you have an army fighting for you. Once your army is dead you are doomed. So this would either be an RPG or any other map type where you controll a single hero. Instead, you have to manage an army, use the right units for different situations and so on. The hero could have different abilities to interfere fights, such as healing wounded units, attack spells or whatever you can think of. I imagine the army-units not to be controllable except for a generic 'attack point' and 'return' command. It could be extended to a point where you can level up or use talents on single units in your army to specialize them, have them learn abilities which they auto-cast and whatever you could think of.
Also, what do you think this would work best with? An RPG? A MOBA-styled game, a hero defense, teamplay? I am very open to connect this system to other ideas for map types.
I've been thinking about a system where you control a hero and have access to an army menu (dummy hero for the icon's sake) where you can summon different monsters (using the shop mechanic for adding different units in the game) that follow you.
Basically the clou is: your hero does not join the fight and is the last priority to your enemies. Instead, you have an army fighting for you. Once your army is dead you are doomed. So this would either be an RPG or any other map type where you controll a single hero. Instead, you have to manage an army, use the right units for different situations and so on. The hero could have different abilities to interfere fights, such as healing wounded units, attack spells or whatever you can think of. I imagine the army-units not to be controllable except for a generic 'attack point' and 'return' command. It could be extended to a point where you can level up or use talents on single units in your army to specialize them, have them learn abilities which they auto-cast and whatever you could think of.
Also, what do you think this would work best with? An RPG? A MOBA-styled game, a hero defense, teamplay? I am very open to connect this system to other ideas for map types.