- Joined
- Jul 26, 2008
- Messages
- 1,491
Hi guys. I have recently noticed that in my coop map, the second player's hero will not revive in certain circumstances.
First, the way the maps are structured is that 1 player controls a base, and his altar has an upgrade that allows it to be swapped to the 2nd player's control. The second player only has a hero, so this is all that the 2nd player needs.
Trigger is below:
I tried searching hive for information on this, but all topics associated with "revival problem" are not similar to the issue found here.
Was just wondering if anyone had any ideas.
Thanks in advance.
First, the way the maps are structured is that 1 player controls a base, and his altar has an upgrade that allows it to be swapped to the 2nd player's control. The second player only has a hero, so this is all that the 2nd player needs.
Trigger is below:
-
Altar change
-
Events
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Unit - A unit Finishes an upgrade
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-
Conditions
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(Unit-type of (Triggering unit)) Equal to Alternate Altar of Conquerors
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Actions
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Unit - Change ownership of (Triggering unit) to Player 4 (Purple) and Change color
-
-
I tried searching hive for information on this, but all topics associated with "revival problem" are not similar to the issue found here.
Was just wondering if anyone had any ideas.
Thanks in advance.