- Joined
- Apr 28, 2025
- Messages
- 6
I'm currently building a maze type map, where all the units have immolation around them to kill the players heroes when being in a certain distance to them. I then wanted to revive the dead heroes at a checkpoint but after reviving them they can't die to the immolation anymore but still take damage from catapults and such. I'm not really sure what's causing this. I even made a test map where only the revive trigger is used, nothing else, and the same setup (hero dies to immolation from a unit) and it still does what I explained.
What's even weirder is that when you make it to checkpoint 2 on the first attempt, the script kills all heroes and revives them at the reached checkpoint and they do in fact die to the unit after being revived, but upon reviving them again after dying to the unit they don't die anymore. So what's causing this?
What's even weirder is that when you make it to checkpoint 2 on the first attempt, the script kills all heroes and revives them at the reached checkpoint and they do in fact die to the unit after being revived, but upon reviving them again after dying to the unit they don't die anymore. So what's causing this?
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