So this is my first map that im making, and its still a working progress
the reason i started this is because im using it as the programme that i have to make for my Major Assessment Task for my Software, Design and Development class in year 12
NOTICE: as my map has no protection on it as of yet, i am unable to post it here, HOWEVER, as soon as i can, i will
Description:
PROPOSED PLAYERS:
1-7 v 1
There will be a variable difficulty chosen by all players at map start
HERO SELECTION:
There will be a limit of 1 hero per game
heroes will be chosen at the beginning of the game
TO WIN:
There will be a series of rounds (possibly 4 or 5)
each will be progressively harder, with bosses spawning near the end of the round (so that the boss, theoretically, will be 'protected' by the units within the wave)
Heroes will either revive on a time limit, or by paying resources
TO LOSE:
Some sort of citadel building will be defended, if its destroyed, you lose
ITEMS:
Items will be bought from shops located to the rear of the map, next to the
citadel
Also, an item will be dropped by the boss at the end of each round
MINIMAP:
[to be uploaded]
More information will be available at a later date
so far, the whole map will be made by me (triggers, units, terrain etc)
NOTE: this is a PROPOSED plan
the reason i started this is because im using it as the programme that i have to make for my Major Assessment Task for my Software, Design and Development class in year 12
NOTICE: as my map has no protection on it as of yet, i am unable to post it here, HOWEVER, as soon as i can, i will
Description:
PROPOSED PLAYERS:
1-7 v 1
There will be a variable difficulty chosen by all players at map start
HERO SELECTION:
There will be a limit of 1 hero per game
heroes will be chosen at the beginning of the game
TO WIN:
There will be a series of rounds (possibly 4 or 5)
each will be progressively harder, with bosses spawning near the end of the round (so that the boss, theoretically, will be 'protected' by the units within the wave)
Heroes will either revive on a time limit, or by paying resources
TO LOSE:
Some sort of citadel building will be defended, if its destroyed, you lose
ITEMS:
Items will be bought from shops located to the rear of the map, next to the
citadel
Also, an item will be dropped by the boss at the end of each round
MINIMAP:
[to be uploaded]
More information will be available at a later date
so far, the whole map will be made by me (triggers, units, terrain etc)
NOTE: this is a PROPOSED plan
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