Okay, I'm having a little bit of trouble with getting my map finished. I'm currently working on an AoS kind of map with a duel arena.
My problem is that sometimes the triggers put the "selection circle" which you can choose a hero with into the arena instead of the players hero.
How can I specify that it should check that if the player is playing and that the unit is a hero before it puts it there?
I currently got:
I am also having a problem with integers, seeing as I'm completely new to it and reading from a tutorial for the basic stuff. This is for making a -random mode for players.
Thankful for answers.
~Archideas
My problem is that sometimes the triggers put the "selection circle" which you can choose a hero with into the arena instead of the players hero.
How can I specify that it should check that if the player is playing and that the unit is a hero before it puts it there?
I currently got:
-
Events
- Time - Timer expires
- Conditions
-
Actions
- Unit - Pause all units
- Countdown Timer - Pause Timer
- Game - Display to (All players) the text: Time for duel!
- Unit - Move (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red)))) instantly to (Center of Fighter 1 <gen>)
- Unit - Move (Random unit from (Units owned by (Random player from (All allies of Player 6 (Green)))) instantly to (Center of Fighter 2 <gen>)
-
Unit Group - Pick every unit in (Units in Duel Arena <gen>) and do (Actions)
-
Loop - Actions
- Unit - Set life of (Picked unit) to 100.00%
- Unit - Set mana of (Picked unit) to 100.00%
-
Loop - Actions
- Wait 2.00 seconds
- Game - Display to (All players) the text: Duel starts in...
- Wait 2.00 seconds
- Game - Display to (All players) the text: 3
- Wait 2.00 seconds
- Game - Display to (All players) the text: 2
- Wait 2.00 seconds
- Game - Display to (All players) the text: 1
- Wait 2.00 seconds
- Game - Display to (All players) the text: Fight!
- Trigger - Run Duel Time <gen> (ignoring conditions)
-
Unit Group - Pick every unit in (Units in Duel Arean <gen>) and do (Actions)
-
Loop - Actions
- Unit - Unpause (Picked unit)
-
Loop - Actions
I am also having a problem with integers, seeing as I'm completely new to it and reading from a tutorial for the basic stuff. This is for making a -random mode for players.
-
Actions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
- Player - Set (Picked player) Current gold to 750
- Player - Set (Picked player) Current lumber to 100
- Camera - Pan camera for (Picked player) to (Position of Tavern 0000 ) over 0.00 seconds
- Player - Set (Picked player) Food cap to 6
-
Loop - Actions
- Set Total_Heroes = 8
- Set Random_Count = 8
- Set Hero_Array[1] = Alchemist
- Set Hero_Array[2] = Naga Sea Witch
- Set Hero_Array[3] = Tinker
- Set Hero_Array[4] = Beastmaster
- Set Hero_Array[5] = Dark Ranger
- Set Hero_Array[6] = Firelord
- Set Hero_Array[7] = Pandaren Brewmaster
- Set Hero_Array[8] = Pit Lord
-
For each (Integer A) from 1 to 8, do (Actions)
-
Loop - Actions
- Set Random_Data[(Integer A)] = (Integer A)
-
Loop - Actions
-
Player Group - Pick every player in (All players) and do (Actions)
Thankful for answers.
~Archideas
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