Hello everyone,
the title might not be precise enough for my problem, since I find it hard to describe:
I wanted to make a hero, which has the normal 3 abilities and the ultimate. Each ability should build a different tower, e.g. ice, fire, thunder and the ultimate would be a very strong tower (like the towers for the azure blizzard td, where ultimate tower is the Astral Zenit => i used this map as basis)
I customized the tiny hall item ability, to build the respectively tower instead of the hall. I made 4 abilities with the respectively tower and I adjusted the ability to have 3 levels (except the ulti of course) and it should build the respectively level of the tower for each ability level; hero ability is true, item ability is false
However, the actual behaviour in the game seems to be bugged (or I oversaw something...):
It seems that, when i level any of those abilities, all already leveled abilities seems to copy the last leveled one.
An example:
I create a hero with those 4 abilities and set him to level 8 and start the game
When i choose(levelup) one of the abilites for my hero, I can build that tower, lets say the ice tower lvl1.
Now I upgrade another ability, say the fire tower lvl1. Afterwards I am only able to build fire towers lvl1, even with the ice ability button!
After leveling and choosing another abilities, all buttons can only build that specific tower.
My debugging so far:
I already tried to create my 4 abilities with different "build tiny xx" abilities, since I thought they might be somehow connected, but it results in the same behaviour.
I tried to do it with spellbook as unit abilites with the same behaviour (last learned is the only tower you can build with all buttons)
I also copied the inital towers and gave them other names and made sure there are no tech requirements etc. and no triggers attached.
I know it can be done somehow with triggers, but from my understanding it should work just fine, so what am I missing?
If you need more information to help, I will be happy to provide more detail.
Best regards
fjen
the title might not be precise enough for my problem, since I find it hard to describe:
I wanted to make a hero, which has the normal 3 abilities and the ultimate. Each ability should build a different tower, e.g. ice, fire, thunder and the ultimate would be a very strong tower (like the towers for the azure blizzard td, where ultimate tower is the Astral Zenit => i used this map as basis)
I customized the tiny hall item ability, to build the respectively tower instead of the hall. I made 4 abilities with the respectively tower and I adjusted the ability to have 3 levels (except the ulti of course) and it should build the respectively level of the tower for each ability level; hero ability is true, item ability is false
However, the actual behaviour in the game seems to be bugged (or I oversaw something...):
It seems that, when i level any of those abilities, all already leveled abilities seems to copy the last leveled one.
An example:
I create a hero with those 4 abilities and set him to level 8 and start the game
When i choose(levelup) one of the abilites for my hero, I can build that tower, lets say the ice tower lvl1.
Now I upgrade another ability, say the fire tower lvl1. Afterwards I am only able to build fire towers lvl1, even with the ice ability button!
After leveling and choosing another abilities, all buttons can only build that specific tower.
My debugging so far:
I already tried to create my 4 abilities with different "build tiny xx" abilities, since I thought they might be somehow connected, but it results in the same behaviour.
I tried to do it with spellbook as unit abilites with the same behaviour (last learned is the only tower you can build with all buttons)
I also copied the inital towers and gave them other names and made sure there are no tech requirements etc. and no triggers attached.
I know it can be done somehow with triggers, but from my understanding it should work just fine, so what am I missing?
If you need more information to help, I will be happy to provide more detail.
Best regards
fjen