help.

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Cant you just use GetLocalPlayer() == Player(x) and then chance vertex colloring of doodads ?

No, doodads / destructables are not able to change their vertex coloring ingame.

btw you know how to make a multiboard there is only showed for one player ?
Sure,
use the hide multiboard action.

And when showing, just do as this:
JASS:
If GetLocalPlayer() = Player(x) then
   call DisplayMultiboard(m, true)
endif

Its just but I hope you get it.
 
Level 6
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No, doodads / destructables are not able to change their vertex coloring ingame.


Sure,
use the hide multiboard action.

And when showing, just do as this:
JASS:
If GetLocalPlayer() = Player(x) then
   call DisplayMultiboard(m, true)
endif

Its just but I hope you get it.

ty just one last question (or i hope so) can you change the size of the images/text in the multiboaeds ?
 
Level 22
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Messages
2,216
The problem with changing all trees into units is that most of the trees will lose their texture and become white. So there really is not other way than using that method which is described in the link I gave or export all the models from wc3 and then importing them into wc3 again with textures on and then make units which uses those models.
 
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