hi is there a way to make doodads/destructibles transparent for one player but the other players still see them normal ?? i hope for a way to do this whit gui but if not i can be jass to but need giant explanation as i know 0% jass
There is a way which requires custom models.
This one is a possibility: Tree Fade System.
You can create models and detect range event, and change vertex coloring for the triggering player only.
So it isn't possible with destructables, but with units.
then they willl just become transparent for all players.. well that realy doesnot cnage that musch but the other would look better
They don'T.
if you use GetLocalPlayer() == Player(x) you can set the vertex colouring of a unit for one player only.
oh but ehn ihave to make all my trees into units..
Cant you just use GetLocalPlayer() == Player(x) and then chance vertex colloring of doodads ?
Sure,btw you know how to make a multiboard there is only showed for one player ?
If GetLocalPlayer() = Player(x) then
call DisplayMultiboard(m, true)
endif
No, doodads / destructables are not able to change their vertex coloring ingame.
Sure,
use the hide multiboard action.
And when showing, just do as this:
JASS:If GetLocalPlayer() = Player(x) then call DisplayMultiboard(m, true) endif
Its just but I hope you get it.
ty just one last question (or i hope so) can you change the size of the images/text in the multiboaeds ?
Nope, didn't find any native or bj. Sorry.