- Joined
- Apr 12, 2009
- Messages
- 125
I've made a "Steal" mode in my map. It works but... If you don't want that mode, what to do?
Well, here's the triggers.
But how do I remove this line?
+Rep if you help me!
Well, here's the triggers.
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T1 Lose
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Events
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Unit - A unit enters RedNBlue End <gen>
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Conditions
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((Owner of (Entering unit)) Not equal to Player 1 (Red)) and ((Owner of (Entering unit)) Not equal to Player 2 (Blue))
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Actions
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Unit - Remove (Entering unit) from the game
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Set Lives_T1 = (Lives_T1 - 1)
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Trigger - Run Steal <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lives_T1 Equal to 0
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Then - Actions
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Wait 2.00 seconds
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Player Group - Pick every player in Team1 and do (Actions)
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Loop - Actions
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Game - Defeat (Picked player) with the message: Defeat!
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Else - Actions
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Steal
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Events
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Conditions
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Actions
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If (((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))) then do (Set Lives_T1 = (Lives_T1 + 1)) else do
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If (((Owner of (Entering unit)) Equal to Player 3 (Teal)) or ((Owner of (Entering unit)) Equal to Player 4 (Purple))) then do (Set Lives_T2 = (Lives_T2 + 1)) else do
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If (((Owner of (Entering unit)) Equal to Player 5 (Yellow)) or ((Owner of (Entering unit)) Equal to Player 6 (Orange))) then do (Set Lives_T3 = (Lives_T3 + 1)) else do
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Trigger - Run Steal <gen> (checking conditions)
+Rep if you help me!