- Joined
- Aug 4, 2008
- Messages
- 279
well, whats wrong here????
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Frozen Caster
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Frozen Caster
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Actions
- Set FC_Integer[1] = (FC_Integer[1] + 1)
- Set FC_Caster[FC_Integer[1]] = (Casting unit)
- Trigger - Turn on Frozen loop <gen>
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Events
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Frozen loop
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Events
- Time - Every 0.07 seconds of game time
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Conditions
- (FC_Caster[FC_Integer[1]] has buff Shieled ) Equal to True
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Actions
- Set FC_Casterpos[FC_Integer[1]] = (Position of FC_Caster[FC_Integer[1]])
- Set FC_Shardsangle[FC_Integer[1]] = (FC_Shardsangle[FC_Integer[1]] + 6.00)
- Unit - Create 1 FCDummy for (Owner of FC_Caster[FC_Integer[1]]) at FC_Casterpos[FC_Integer[1]] facing FC_Shardsangle[FC_Integer[1]] degrees
- Set FC_Shards[FC_Integer[1]] = (Last created unit)
- Unit - Add Frozen Shards to FC_Shards[FC_Integer[1]]
- Set FC_Offset[FC_Integer[1]] = ((Position of FC_Shards[FC_Integer[1]]) offset by 256.00 towards FC_Shardsangle[FC_Integer[1]] degrees)
- Unit - Order FC_Shards[FC_Integer[1]] to Neutral - Breath Of Frost FC_Offset[FC_Integer[1]]
- Unit - Add a 1.00 second Generic expiration timer to FC_Shards[FC_Integer[1]]
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Events