- Joined
- Aug 4, 2008
- Messages
- 279
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Events
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A unit Starts the effect of an ability
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Conditions
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(Ability being cast) equal to Frozen Ball
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Actions
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Set FB_Integer[1] = (FB_Integer[1] + 1)
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Set FB_Target[FB_Integer[1]] = (Target unit of ability being cast)
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Set FB_Owner[FB_Integer[1]] = (Owner of FB_Target[FB_Integer[1]])
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For each (Integer FB_Integer[1]) from 1 to 60, do (Actions)
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Loop - Actions
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Set FB_PosTar[FB_Integer[1]] = ((Position of FB_Target[FB_Integer[1]]) offset by 10.00 towards 3.00 degrees)
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Unit - Create 1 FBDummy for FB_Owner[FB_Integer[1]] at FB_PosTar[FB_Integer[1]] facing (Facing of FB_Target[FB_Integer[1]]) degrees
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Set FB_Dummies[FB_Integer[1]] = (Last created unit)
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Unit - Add Frozen Ball Splits to FB_Dummies[FB_Integer[1]]
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Set FB_Offset[FB_Integer[1]] = ((Position of FB_Dummies[FB_Integer[1]]) offset by 256.00 towards (Facing of FB_Dummies[FB_Integer[1]]) degrees)
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Unit - Order FB_Dummies[FB_Integer[1]] to Neutral - Breath Of Frost FB_Offset[FB_Integer[1]]
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Unit - Add a 1.00 second Generic expiration timer to FB_Dummies[FB_Integer[1]]
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Why dont appear anything when I use it?