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Help With Skills Importing

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Level 2
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Sep 2, 2013
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Guys i'm having a serious problems importing spells. I making all the steps normally(Copyng the Dummy, the skill, the triggers...) But i can't make it work. The Hero Plays the Cast animation but nothing happens.

When i copy the triggers, one of them gets i different icon. It Has something to do??
9WgUqXE.png

Related Image.
 
Level 28
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if there is a red line over the trigger, then error has been found and that trigger has been disabled. When you imported that spell and saved your map, did any error window come up?

I'd guess you probably don't create unknown variables upon pasting triggers.
 
Level 2
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No message windows came up... The only error-related thing that happens, its the fact that the unit plays the cast animation but nothing happens. And i Checked that option in File>Preferences(Automatically create unknow variables....) So, i really don't know what might be wrong here...
 
Level 13
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Often times functions such as
  • Triggers- Turn on Blahblah
get disabled.

Check for that, anything that's "blanked" out you can double click and try and enable.

If all else fails, post the trigs and someone will help you sort it out.
 
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When the icon looks like what you put in your picture, there is usually incorrectly set action. Scroll through the trigger and that problematic action's text is light gray and it's image is a red gearwheel. Once you fix all problematic actions, everything should work again.

The reason why your hero plays certain animation is because that is set up in the spell (the one you click, which can be customized in object editor) -it has nothing to do with the triggered part of the spell.
 
Level 2
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I already checked this... And really that was a "blanked" thing. I clicked in it, and then in ok, but the error persists... And it happen with both skills i tried to import...
 
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Yes i can. In Fact it's just a Test Map, it has nothing special.
SkillTest is my test map, where i put the skill
Energy Field, is the original map of the Spell, Uploaded by the Spellmaker.
 

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  • Skilltest.w3x
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  • Energy Field.w3x
    30.8 KB · Views: 46
Level 28
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2,520
You have 2 errors there:

#1
In "Configuration" trigger change this line:
  • Set EF_Ability = Energy Field (Dummy)
into this line instead:
  • Set EF_Ability = Energy Field
At the moment your trigger won't even fire, because it checks incorrect spell (it checks if ability cast is dummy spell instead of the spell your hero uses)

#2
You have incorrectly set your dummy unit's model file. You can fix that in two ways:
a) Go to Import Manager and change the Full Path of your dummy.mdx model to "dummy.mdx" instead of "war3imported/dummy.mdx" that you have there right now

b) Go to Object Editor, find your dummy unit and change its Art - Model File to that of the imported model (e.g. to "war3imported/dummy.mdl")

Do it one way or the other, but don't do both ways, else you will end up in the same situation as right now.

The problem here is that the imported model is "war3imported/dummy.mdx" while you set the Art - Model File as "dummy.mdl" only - this causes the dummy unit to have no model at all and so there would be no visual effects.

If you take a look in the Energy Field map's Import Manager, you can see that the dummy model has path set to simply "dummy.mdx"
 
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