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Help with my mod (How to play select and play in a specific area?) :) Thanks

Discussion in 'World Editor Help Zone' started by Sideblade, Aug 18, 2013.

  1. Sideblade

    Sideblade

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    ?There's only "Preset, Variable and Function" to Choose from?
    [​IMG]
     
    Last edited: Aug 22, 2013
  2. jonhysone

    jonhysone

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    Man I said I am making an example >.> so you jus t copy paste and change what you need
     
  3. Mythic

    Mythic

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    He was just asking me.
     

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  4. Sideblade

    Sideblade

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    Oh, lol, just saw it now..... sorry wow I'm blind..... :goblin_boom: Haha, well :p So is it cool if I Credit you guys in my Game?
    Do you guys play on Battle.net?
     
  5. jonhysone

    jonhysone

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    I play on Gameranger only...
     
  6. Mythic

    Mythic

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    I don't play with others at all :p
    Gotta love AI.
     
  7. jonhysone

    jonhysone

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    I am an AI
     
  8. Mythic

    Mythic

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    Which kind?
    Getting Off Topic BTW.
     
  9. Sideblade

    Sideblade

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    OK, but I'll still give you credit :D
     
  10. jonhysone

    jonhysone

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    Which kind? ummm AI...
     
  11. Sideblade

    Sideblade

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    Sooooo how's the example map coming on jonhysone??
     
  12. Mythic

    Mythic

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    LOL I can't imagine how we alone made 4 pages of posts.
     
  13. Sideblade

    Sideblade

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    We just that awesome :D
     
  14. jonhysone

    jonhysone

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    We can make 10 :D . We got outta topic sometimes
     
  15. Mythic

    Mythic

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    Hey he's asking how's the demo map :p
     
  16. jonhysone

    jonhysone

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    lol forgot to post it . 10 mnts
     
  17. jonhysone

    jonhysone

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    Hmm this contains ready triggers. See how they work :D . nvm about the terrain .
     

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  18. Sideblade

    Sideblade

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    Thanks :D Will tell you the outcome of this :D
     
    Last edited: Aug 23, 2013
  19. Sideblade

    Sideblade

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    Last edited: Aug 23, 2013
  20. Mythic

    Mythic

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    I'm trying to fix his map. Wait a sec..

    EDIT: Done. Just edit the Wisp's model and tweak things a bit.