- Joined
- Oct 21, 2017
- Messages
- 53
Hello everyone, a rather stupid question, perhaps, but how to make the units move in the same formation?
In the plan, 4 units are created, and so that they go with the relative speed of each other. (As is usually the case when you select units and when you A-click an area, they move at relative speed + ranged units stay behind).
But for some reason they run in disarray (although everything was fine before), as a result, 2 units simply run forward. Screenshots below:
There is another stack of units, where for some reason the archer generally runs ahead, although the foot soldiers are created first, and then the archer.
In the plan, 4 units are created, and so that they go with the relative speed of each other. (As is usually the case when you select units and when you A-click an area, they move at relative speed + ranged units stay behind).
But for some reason they run in disarray (although everything was fine before), as a result, 2 units simply run forward. Screenshots below:
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Events
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Unit - A unit enters REGION1
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Conditions
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(Owner of (Entering unit)) Equal to Player 7 (Green)
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Actions
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in REGION1) and do (Actions)
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Loop - Actions
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Set TempMovementPoint = REGION2
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Unit - Order (Picked unit) to Attack-Move to TempMovementPoint
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Custom script: call RemoveLocations ( udg_TempMovementPoint )
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There is another stack of units, where for some reason the archer generally runs ahead, although the foot soldiers are created first, and then the archer.
Last edited: