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Help with catching up with WC3

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Hello, its been a few years since iam touching WC3, so i am planning to continue my costum campaing again but theres too much new information iam overwhelmed.
So i would like to ask a few question;
  1. Whats is the most stable WC3 version i could get now, prefereably wheres not so many game breaking bug?
  2. Whats the most stable World Editor for any game version?
  3. Iam mainly using GUI before now that Iam a bit confident with my scripting I would like to convert all my Trigger to Jass could you point me to good Editor? I used to use JNGP before and the version i have now dont have Grimoire(?) where i could batch import, just point me where to start to look.
Thanks in advance and if this is not for this sub, i will delete it and move it to the proper one thanks.
 
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For the first two questions, it's pretty well detailed because I heard someone who posted this question:
Is 1.31.1 is still used or should I use the current versions?

Basically, once you have the latest versions, Warcraft 3 becomes more resource-demanding as the system requirements and is prone for numerous bugs. The most notorious one is the fact you can't continue the progress by save-load feature due to the Unit-specific events being broken. This is a bad problem if you want to play custom campaigns.
On melee game, allied/enemy heroes don't pick up their abilities, which is another blowout since Blizzard implemented this on Reforged.
Also, when you exit the score screen by pressing "OK", the game doesn't continue and it's just all black screen without returning back to the main menu (no way to fix it rather than just killing the game through Task Manager or by logging out the computer).
I always played the game on either 1.29.2 and 1.30.4. Those are the versions that don't produce bugs.
Same thing goes for WE (World Editor). You don't want the app to get infected by tons of WESTRING bugs as it happened in 1.31.1.
 
Level 2
Joined
Jun 25, 2016
Messages
9
For the first two questions, it's pretty well detailed because I heard someone who posted this question:
Is 1.31.1 is still used or should I use the current versions?

Basically, once you have the latest versions, Warcraft 3 becomes more resource-demanding as the system requirements and is prone for numerous bugs. The most notorious one is the fact you can't continue the progress by save-load feature due to the Unit-specific events being broken. This is a bad problem if you want to play custom campaigns.
On melee game, allied/enemy heroes don't pick up their abilities, which is another blowout since Blizzard implemented this on Reforged.
Also, when you exit the score screen by pressing "OK", the game doesn't continue and it's just all black screen without returning back to the main menu (no way to fix it rather than just killing the game through Task Manager or by logging out the computer).
I always played the game on either 1.29.2 and 1.30.4. Those are the versions that don't produce bugs.
Same thing goes for WE (World Editor). You don't want the app to get infected by tons of WESTRING bugs as it happened in 1.31.1.
Okay thanks, looks like I will get 1.30.4. version then.
 

Dr Super Good

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27,285
Warcraft 3 becomes more resource-demanding as the system requirements
Its system requirements are raised but it should not particularly be more resource demanding. If it is optimised vaguely it might even be less demanding on modern processors which are designed around efficient x86-64 and D3D11 execution.
 
Whats is the most stable WC3 version i could get now, prefereably wheres not so many game breaking bug?
I'm going to say something in jest, but honestly it's also kind of true.

Google the date when Activision merged with Blizzard.
1644299431541.png


Now we know that was in 2008.

Let's look at something more specific:
1644299749673.png


Next, Google a history of Warcraft III patches. After a couple of links, that brings me here:
1644299670608.png

Elsewhere I find that Activision-Blizzard merger was in July 2008. It turns out, the next patch after that was Patch 1.23 which was a do-nothing pointless patch to modify the Battlenet banner ad system! The patch after that was a stupid game breaking patch that broke almost all custom maps in order to fight against map viruses -- which is of course a good thing if you're going to be playing online, but you can't anymore.

Therefore, what I do is that I use my backup of Warcraft III that I have actually kept since 2008 that is on the version 1.22 patch because this is the version that was created by passionate innovators and it is a fully working and complete experience and it always will be.
It's that simple. If you're playing multiplayer you have to rely on other people, and all this crap. If you play Reforged, it will infect your registry so that the map editor on these older versions doesn't work anymore.
But if you are just making a campaign, then you get to choose what version the campaign plays on.

If you just use Patch 1.22, The Frozen Throne, it is a finished and completed working, polished game experience. That is what it is. That is what it always will be. Prove me wrong.

Honestly I really do use it.

But... I haven't a clue where to get it, anymore. Maybe buy a CD.
 
But I did not save Patch 1.22 from then until now because I knew or cared about Activision and the main company back then. I saved it because for years my old biggest custom mod would only run on 1.22... and it was only tonight when I googled the dates hoping they would comedically coincide, that I found the old patch I have a softspot for is literally from the month before the Activision merger.

It's just almost too coincidental, if you know what I mean.

But absolutely when I play someone else's map on that old version, if it is not a map from a close friend, I dissect the map using modding technologies and review it to check for viruses.

But other than that, using Patch 1.22 guarantees the same bugs will exist in 2022 as what existed in 2008. That is practically the ultimate solution to stability. It is stable, with no changes.

By contrast, using the versions since then is a trade to gain features. At the cost of true "No changes" stability.

However, I have not really met anyone else who has nor plays a Patch 1.22 binary for many years. So, if we measure by the consensus of the majority, I think people prefer features over "no changes" stability.
 
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