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help with aoe rejuvenation

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EdgeOfChaos

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EdgeOfChaos

Just glancing at it, it looks like you are using a single dummy unit to cast multiple rejuvenation instances. This won't work, since a unit can't simultaneously cast multiple spells (even with 0 castpoint)

Also you selected a lot of unnecessary options in the Options for the ability. Only "Visible" should be needed, not universal cast or whatever.

I can do more in a little bit if this isn't enough help.
 
Level 9
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Jun 10, 2013
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Just glancing at it, it looks like you are using a single dummy unit to cast multiple rejuvenation instances. This won't work, since a unit can't simultaneously cast multiple spells (even with 0 castpoint)

Also you selected a lot of unnecessary options in the Options for the ability. Only "Visible" should be needed, not universal cast or whatever.

I can do more in a little bit if this isn't enough help.

i'm terribly sorry but clarify as much as possible i'm not a noob but I must admit i'am slow XD
 
Level 24
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Also you selected a lot of unnecessary options in the Options for the ability. Only "Visible" should be needed, not universal cast or whatever.
He actually does need universal cast... but I still think he doesnt know what it does :D

In any case, dummy units can cast most abilities instantly.
They need 0 cast point, 0 cast time, 0 movement, 0 turn rate and 0 prop window (and maybe some more).
But that would work on most spells.
 
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Or you could base your ability on Scroll of Replenishment (or any other item-based ability that restore health over time) and remove the hassle of having to use triggers at all.

The only issue is that multiple AOE Rejuvenations will not stack, but I am assuming that your triggered heal does not stack anyway.

!Edit: If you want it to be TARGETED, make a Rain of Fire spell (the damage over time one) and set the values to negative. This way it will heal instead of doing damage over a chosen area. Again it will not stack, but it's much more easy to manage than using triggers. I was succesfull in making a fully functional healing Blizzard spell (keep in mind that the AI won't know how to properly use this spell).
 

EdgeOfChaos

E

EdgeOfChaos

He actually does need universal cast... but I still think he doesnt know what it does :D

In any case, dummy units can cast most abilities instantly.
They need 0 cast point, 0 cast time, 0 movement, 0 turn rate and 0 prop window (and maybe some more).
But that would work on most spells.



This is what universal cast does:
4) Universal spell - enables to canst spell on all units, including the ethernal ones - invurnable units can't be targeted still
Since he's triggering the entire thing, and it's a point target, why is that (or any of those options) necessary?

Technically, he should be able to cast instantly, but I think there would still be a very small time cost involved in it, and WC3 might process unit groups faster than that, so not every unit would get the buff all of the time.
 
!Edit: If you want it to be TARGETED, make a Rain of Fire spell (the damage over time one) and set the values to negative. This way it will heal instead of doing damage over a chosen area. Again it will not stack, but it's much more easy to manage than using triggers. I was succesfull in making a fully functional healing Blizzard spell (keep in mind that the AI won't know how to properly use this spell).

Or, he could have used healing spray ... which is essentially the spell he just remade with triggers. But, RoF would have worked too. I don't know why people re-create OE spells with triggers.
 
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@EdgeOfChaos
The basic thing I was referring to was a spell shield... but because all units that will be gaining the rejuvenation are probably allies, spell shield wont block it.
So in this case it doesnt really matter.
In other cases, AoE Channel Abilities will remove spell shields unless they use universal cast.
 
Level 12
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This is what universal cast does:

Since he's triggering the entire thing, and it's a point target, why is that (or any of those options) necessary?

Technically, he should be able to cast instantly, but I think there would still be a very small time cost involved in it, and WC3 might process unit groups faster than that, so not every unit would get the buff all of the time.

I've had no problems with a single dummy unit casting many spells. I even had one that casted shadow strike, breath of fire, and storm bolt all at the same time.

As for rain of fire with negative numbers, I don't think this is a good idea. It might do strange things like calculate magic resistance for it and stuff like that. Especially since healing spray and tranquillity exist - or even a dummy unit with a flat health regen aura.

The main thing with rejuvenation is that it follows the targets it hits, doesn't it? This spell is not the exact same as any OE spell, though it is similar to some.
 
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