- Joined
- Nov 25, 2013
- Messages
- 31
Hey! so i have this idea for a feature in a map i'm working on and i decided to try to copy an old trigger i got from another project some years ago but it dosen't work quit as i want it to at the moment and i have very little experience when it comes to this type of triggers.
How i want it to work:
- When a player kills a unit it starts counting them, one kill= one sacrefice in this case. When the player has killed let's say 25 units they get a message they can research a research that requires 25 kills and then it goes on to 50, 75 100
At the moment it works somewhat, but it's not correct on the kills and after it reaches it's first research it dosen't require 25 more kills in this case for next research but only 1.
Here is the trigger that i was given a few years back and tried to replicate somewhat
How i want it to work:
- When a player kills a unit it starts counting them, one kill= one sacrefice in this case. When the player has killed let's say 25 units they get a message they can research a research that requires 25 kills and then it goes on to 50, 75 100
At the moment it works somewhat, but it's not correct on the kills and after it reaches it's first research it dosen't require 25 more kills in this case for next research but only 1.
Here is the trigger that i was given a few years back and tried to replicate somewhat