EDIT - If you want a value like an integer to work for all players, you have to set the array value to (1). A newbeginner's mistake is to set the the value to (12) Because it's 12 players.
GW, arrays allocate memory as they grow.
Apparently pipe said it's in powers of two. ([0],[1],[3],[7],[15],...)
So what?Oh NVM, solved.
CRAP:
It always say FIRST BLOOD, with any kill counting XD
- Kill Count
- Events
- Unit - A unit Dies
- Conditions
- ((Killing unit) is A Hero) Equal to True
- ((Dying unit) is A Hero) Equal to True
- Actions
- Set killcount[(Player number of (Owner of (Killing unit)))] = (killcount[(Player number of (Owner of (Killing unit)))] + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player number of (Owner of (Killing unit))) Equal to 1
- Then - Actions
- Sound - Play firstblood <gen>
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + 's hero as just made a First Blood.)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player number of (Owner of (Killing unit))) Equal to 3
- Then - Actions
- Sound - Play Killing_Spree <gen>
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + 's hero is on a Killing Spree.)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player number of (Owner of (Killing unit))) Equal to 5
- Then - Actions
- Sound - Play Unstoppable <gen>
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + 's hero is |c00ff0000UNSTOPPABLE|r.)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player number of (Owner of (Killing unit))) Equal to 7
- Then - Actions
- Sound - Play HolyShit <gen>
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + 's hero is crazy. |c00ff0000Holy Shit|r.)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player number of (Owner of (Killing unit))) Equal to 10
- Then - Actions
- Sound - Play GodLike <gen>
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + 's hero is |c00ff0000GODLIKE|r.)
- Else - Actions