Hello guys I had this very simple triggered spell I made
Its really simple right
that is why I need some help from you guys to improve it.
Things I want to add in this trigger is.....
-When the hero successfully kills a unit by this ability, it will give him permanent + 1 strength. But if he kills a hero by this ability he will receive permanent + 2 strength instead.
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Weapon Slam
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to |cffff4500Weapon Slam|r
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Actions
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-------- ------------------------------------------------------------------------------------------------- --------
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-------- Getting the Spell constants --------
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-------- ------------------------------------------------------------------------------------------------- --------
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Set Temp_Unit = (Triggering unit)
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Set Temp_Target = (Target unit of ability being cast)
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Set Temp_Stats = (Strength of Temp_Unit (Include bonuses))
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Set Temp_Ability_Level = (Level of (Ability being cast) for Temp_Unit)
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-------- ------------------------------------------------------------------------------------------------- --------
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-------- Setting the Spell values --------
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-------- ------------------------------------------------------------------------------------------------- --------
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Set Temp_Base_Value = (50.00 x (Real(Temp_Ability_Level)))
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Set Temp_Total_Value = (Temp_Base_Value + (0.50 x (Real(Temp_Stats))))
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-------- ------------------------------------------------------------------------------------------------- --------
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-------- Creating and setting the dummy unit --------
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-------- ------------------------------------------------------------------------------------------------- --------
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Unit - Cause Temp_Unit to damage Temp_Target, dealing Temp_Total_Value damage of attack type Normal and damage type Normal
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-------- ------------------------------------------------------------------------------------------------- --------
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that is why I need some help from you guys to improve it.Things I want to add in this trigger is.....
-When the hero successfully kills a unit by this ability, it will give him permanent + 1 strength. But if he kills a hero by this ability he will receive permanent + 2 strength instead.




What do you mean by ''but can you try getting the damaged Unit's hp after the Unit Damage and see if it is the hp before or after the damage was done.''



