Basically I want to make an abilitie's damage to be based on the heroes damage, then multiplied.
Is there any way to accomplish this via variables and triggers?
I've tried a few methods with no success, so have decided to ask for some help from the pros.
I know you can make damage based on hero stats, but the only source of increased damage for my map is thru items.
Anyways, if anyone has an idea of how to accomplish this I would appreciate since I'm a semi-new map maker
Thanks in advance!
Is there any way to accomplish this via variables and triggers?
I've tried a few methods with no success, so have decided to ask for some help from the pros.
I know you can make damage based on hero stats, but the only source of increased damage for my map is thru items.
Anyways, if anyone has an idea of how to accomplish this I would appreciate since I'm a semi-new map maker
Thanks in advance!