• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ HD Level Design Contest #1 POLL is now OPEN! Check out the stunning visuals of the final entries. 🔗Click here to cast your vote!

Help! Need a trainer!!

Not open for further replies.
Level 2
Jan 6, 2015
(Sorry my terrible English... Brazil here) I'm a begginer on spell making, I know nearly nothing, I was hoping to find someone who could teach me some basics, just the tutorials on the Hive aren't enough, so... if anyone would like to teach me some basics ou GUI spell making, I would really apreciate it.
Level 24
Aug 1, 2013
Go to the Object Editor (OE) and make custom spells using only Object Editor features.
As soon as you understand what happens on those things, you move on to the Trigger Editor.

In the Trigger Editor, you find out what "Game - Display <string> to <player group>" does.
That is your only friend in the Trigger Editor.
Even the best programmers cannot do without it.

Then find out what all the events regarding spells do:
- Start casting
- Start channeling
- Start the effect
- Finishes casting
- Cancels casting
(you will use "Start the effect" most)

Then you go and try to deal the damage or heal a unit using triggers.
Then you go and try to make those heals/damages increase by stats such as STR, INT, AGI, Health, Mana, Level, etc.
Then you go and try to make special effects.
Then you go and try to make Area of Effect spells work properly.

After that, you can try to download systems that will increase the possibility to make better spells.

I guess that will keep you busy for at least 6 months.
Not open for further replies.