I saw the memory leaks tutorials and try fixing a spell of mine to understand how to do it, however i did everything that need to remove the leaks and the game still lags after some uses of the spell... help!
There are 2 triggers.

PS: I searched similar topics to Memory Leaks and i didnt find something simillar to this.
There are 2 triggers.
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Unit - A unit Starts the effect of an ability
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(Ability being cast) equal to Tsuga
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Set Casting_Units[32] = (Casting unit)
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Set Point_Tsuga = (Target point of ability being cast)
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Unit - Turn collision for Casting_Units[32] Off
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Unit - Pause Casting_Units[32]
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Trigger - Turn on Tsuga 2 <gen>
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Time - Every 0.01 seconds of game time
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No conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Casting_Units[32] is alive Equal to True
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Then - Actions
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Set Point_Tsuga_Leak = (Position of Casting_Units[32])
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Set Point_Tsuga_Leak2 = (Point_Tsuga_Leak offset by 50.00 towards (Angle from (Position of Casting_Units[32] to Point_Tsuga) degrees)
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Unit - Move Casting_Units[32] instantly to Point_Tsuga_Leak2, facing Point_Tsuga
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Custom script: call RemoveLocation( udg_Point_Tsuga_Leak )
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Custom script: call RemoveLocation( udg_Point_Tsuga_Leak2)
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Animation - play Casting_Units[32]'s walk animation
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between (Position of Casting_Units[32]) and Point_Tsuga) Less than or equal to 50.00
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Then - Actions
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Unit - Turn collision for Casting_Units[32] On
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Unit - Create 1 Spells Dummy for (Owner of Casting_Units[32] at Point_Tsuga facing Default building facing degrees
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Unit - Add a 1.00 second generic expiration timer to (Last created unit)
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Unit - Unpause Casting_Units[32]
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Selection - Select Casting_Units[32] for (Owner of Casting_Units[32])
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Animation - Play Casting_Units[32]'s attack animation
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Custom script call RemoveLocation( udg_Point_Tsuga )
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Trigger - Turn off (This trigger)
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Else - Actions
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Do Nothing
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Else Actions
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Trigger - Turn off (This Trigger)
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PS: I searched similar topics to Memory Leaks and i didnt find something simillar to this.