- Joined
- Mar 17, 2012
- Messages
- 582
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LVLup Demon Fighter
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Events
- Unit - A unit Gains a level
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Demon Fighter
- (Unit-type of (Triggering unit)) Equal to Demon Knight
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Conditions
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Or - Any (Conditions) are true
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Actions
- Set Player_Number_int = (Player number of (Owner of (Triggering unit)))
- -------- lvl 2 --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DF_Bool_02[Player_Number_int] Equal to True
- (Level of (Triggering unit)) Greater than or equal to 2
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Then - Actions
- Set DF_Bool_02[Player_Number_int] = False
- Unit - Add CON Demon Fighter +32 to (Triggering unit)
- Unit - Increase level of CON Demon Fighter +32 for (Triggering unit)
- Unit - Remove CON Demon Fighter +32 from (Triggering unit)
- Unit - Add MEN Demon/Elf/Undead Fighter +26 to (Triggering unit)
- Unit - Increase level of MEN Demon/Elf/Undead Fighter +26 for (Triggering unit)
- Unit - Remove MEN Demon/Elf/Undead Fighter +26 from (Triggering unit)
- Else - Actions
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If - Conditions
- -------- lvl 3 --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DF_Bool_03[Player_Number_int] Equal to True
- (Level of (Triggering unit)) Greater than or equal to 3
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Then - Actions
- Set DF_Bool_03[Player_Number_int] = False
- Unit - Add CON Demon Fighter +32 to (Triggering unit)
- Unit - Increase level of CON Demon Fighter +32 for (Triggering unit)
- Unit - Remove CON Demon Fighter +32 from (Triggering unit)
- Unit - Add MEN Demon/Elf/Undead Fighter +26 to (Triggering unit)
- Unit - Increase level of MEN Demon/Elf/Undead Fighter +26 for (Triggering unit)
- Unit - Remove MEN Demon/Elf/Undead Fighter +26 from (Triggering unit)
- Else - Actions
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If - Conditions
- -------- lvl 4 --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DF_Bool_04[Player_Number_int] Equal to True
- (Level of (Triggering unit)) Greater than or equal to 4
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Then - Actions
- Set DF_Bool_04[Player_Number_int] = False
- Unit - Add CON Demon Fighter +32 to (Triggering unit)
- Unit - Increase level of CON Demon Fighter +32 for (Triggering unit)
- Unit - Remove CON Demon Fighter +32 from (Triggering unit)
- Unit - Add MEN Demon/Elf/Undead Fighter +26 to (Triggering unit)
- Unit - Increase level of MEN Demon/Elf/Undead Fighter +26 for (Triggering unit)
- Unit - Remove MEN Demon/Elf/Undead Fighter +26 from (Triggering unit)
- Else - Actions
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If - Conditions
- -------- lvl 5 --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DF_Bool_05[Player_Number_int] Equal to True
- (Level of (Triggering unit)) Greater than or equal to 5
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Then - Actions
- Set DF_Bool_05[Player_Number_int] = False
- Unit - Add CON Demon Fighter +32 to (Triggering unit)
- Unit - Increase level of CON Demon Fighter +32 for (Triggering unit)
- Unit - Remove CON Demon Fighter +32 from (Triggering unit)
- Unit - Add MEN Demon/Elf/Undead Fighter +26 to (Triggering unit)
- Unit - Increase level of MEN Demon/Elf/Undead Fighter +26 for (Triggering unit)
- Unit - Remove MEN Demon/Elf/Undead Fighter +26 from (Triggering unit)
- Else - Actions
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If - Conditions
- -------- lvl 6 --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DF_Bool_06[Player_Number_int] Equal to True
- (Level of (Triggering unit)) Greater than or equal to 6
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Then - Actions
- Set DF_Bool_06[Player_Number_int] = False
- Unit - Add CON Demon Fighter +32 to (Triggering unit)
- Unit - Increase level of CON Demon Fighter +32 for (Triggering unit)
- Unit - Remove CON Demon Fighter +32 from (Triggering unit)
- Unit - Add MEN Demon/Elf/Undead Fighter +26 to (Triggering unit)
- Unit - Increase level of MEN Demon/Elf/Undead Fighter +26 for (Triggering unit)
- Unit - Remove MEN Demon/Elf/Undead Fighter +26 from (Triggering unit)
- Else - Actions
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If - Conditions
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Events