- Joined
- Dec 12, 2021
- Messages
- 178
I just created a blight for the naga, like the undead, this blight will only be created when you finish building a naga building or also when you start the game when you choose your naga race and have your temple of the tides already established , now well, I established a condition which will make that only the naga can get additional regeneration in that blight, it is an ability that only the nagas will have (WaterEssence), finally I can say that the detonators are already 99% ready, without However, when moving those triggers to my original map, there will be too much lag, and I really don't know how to solve it, I have added custom scripts to remove leaks but it still has a lot of lag.
PDST: Detonator = trigger
My inglish is bad.
PDST: Detonator = trigger
My inglish is bad.