• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Help me with a detonator for naga blight

Status
Not open for further replies.
Level 14
Joined
Dec 12, 2021
Messages
178
I just created a blight for the naga, like the undead, this blight will only be created when you finish building a naga building or also when you start the game when you choose your naga race and have your temple of the tides already established , now well, I established a condition which will make that only the naga can get additional regeneration in that blight, it is an ability that only the nagas will have (WaterEssence), finally I can say that the detonators are already 99% ready, without However, when moving those triggers to my original map, there will be too much lag, and I really don't know how to solve it, I have added custom scripts to remove leaks but it still has a lot of lag.
PDST: Detonator = trigger
My inglish is bad.
 

Attachments

  • LaLocura.w3x
    19 KB · Views: 9
Status
Not open for further replies.
Top