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Help me please...

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Lets Fix that.
  • Player - Add (-1000 x (Level of(Dying Unit))) to (Owner of(Dying Unit)) Current Gold.

Triggering Unit corresponds to "Unit - A unit dies" just as Dying unit does, except that triggering unit is local to the function. (It won't get overwritten if there is a wait)

But yeah, same thing pretty much in this case. Just thought I'd mention it. =D
 
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