Need help in creating a script/trigger

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I'm making a shooter map,I'm gonna change the gold to bullets in the Game interface settings because i want everytime a unit attacks/shoots then 1 gold will be subtracted to the owner of the unit.So how do i create a trigger/script to do that? :vw_wtf:
 
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You can use a unit event--I tried googling but couldn't find an ammo system/tutorial I could link you to.

In any case, trying using an event like Event - A unit is attacked.

Inside the trigger action, you will get the attacking unit, and from that get the owner of the attacking unit. Then simply subtract their gold based on how much ammo is used in each shot (could vary based on weapons).

Note this won't prevent someone from shooting if they have no ammo--instead you'd have to detect when a player's gold is 0, and then order their unit to stop attacking.
 
How does shooting work? Is it an ability? normal auto attack?

If it's an ability you could maybe even use the ability "charge gold and lumber" as a base.

if you want a target ability or so then you should reduce gold when the ability is cast with trigger and it should be a tech tree requirement for the ability to have "ammo", either an upgrade or a unit, so that you can use the ability without having gold. (you'd make it so when a player doesn't have any gold you remove the upgrade or unit)
 
Thx for the answers guys :) @sethmachine I tried what u said and it worked Thx :)
Well, +rep for all of you :D
 
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