help me check my trigger have what problem
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CS
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Events
- Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Dying unit)) Equal to Neutral Hostile
- (Unit-type of (Dying unit)) Equal to Civilian Pondan
- (Unit-type of (Dying unit)) Equal to Civilian Pondan
- (Unit-type of (Dying unit)) Equal to Civilian Pondan
- (Unit-type of (Dying unit)) Equal to Civilian Pondan
- (Unit-type of (Dying unit)) Equal to Civilian Pondan
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Conditions
- (Unit-type of (Dying unit)) Not equal to Apprentice Sniper
- (Unit-type of (Dying unit)) Not equal to Expert Sniper
- (Unit-type of (Dying unit)) Not equal to Master Sniper
- (Unit-type of (Dying unit)) Not equal to Medic Apprentice
- (Unit-type of (Dying unit)) Not equal to Medic Officer
- (Unit-type of (Dying unit)) Not equal to Tank - V66
- (Unit-type of (Dying unit)) Not equal to Tank APC
- (Unit-type of (Dying unit)) Not equal to Tank Destroyer
- (Unit-type of (Dying unit)) Not equal to Tank Sherman
- (Unit-type of (Dying unit)) Not equal to Flamer Marine
- (Unit-type of (Dying unit)) Not equal to Gladiator Marine
- (Unit-type of (Dying unit)) Not equal to Great Marine
- (Unit-type of (Dying unit)) Not equal to Officer HQ
- (Unit-type of (Dying unit)) Not equal to Rifleman
- (Unit-type of (Dying unit)) Not equal to Supreme Marine
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Or - Any (Conditions) are true
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Actions
- Set CS_Region[1] = Civil2 <gen>
- Set CS_Region[2] = Civil4 <gen>
- Set CS_Region[3] = Civil3 <gen>
- Set CS_Region[4] = Civil <gen>
- Wait 60.00 seconds
- Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at (Random point in CS_Region[(Random integer number between 1 and 4)]) facing Default building facing degrees
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Events