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Help for Abilities

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Level 3
Joined
Jun 10, 2008
Messages
29
Hello all, and I need some script help when it comes to abilities.

First off is a "turret" base ability very similar to pocket factory. There needs to be an ability that spawn the turret base, and then the factory spawns four turrets, one at north, south, east and west and if any turret is killed it will respawn after a short interval, and if the base is killed, then the turrets will die

Second off as an ability that you target one unit, and the longer you stand still the more powerful the shot will be, so when you activate the ability it will be replaced with the "Fire" button, either clicking this or moving will cause the shot depending on what power your charged too

And I need an ability that places a beacon, and after a few seconds artillery rains down "I have the model" so similar to cluster rockets, just not shooting from the character

I'll probally post more later, and I know these are tricky, but that's why I'm asking for help and any that I get will be in the credits of this map
 
Level 7
Joined
Mar 8, 2009
Messages
360
your first two abilities are way to difficult for me but the 3th one can be done by a dummy unit casting rain of chaos with a x sec casting time. For the beacon: create a unit with locust ability , change model to your beacon model and add expiration timer that removes it after x seconds.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
The last spell is indeed the easiest ^^
I've slightly modified your ideas (simple reason: I was bored), but it's easy to modify to what you want.

Here is a spell-map I've made for it:
It should be leakless and I've made it in GUI (I thought that would be easier for you...).
 

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  • Spellmap (Holy Cannoli).w3x
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