Hey
I started making my first map a while ago, it's been a long process, since it's my first. I've spend a lot of time in this map, but now I have an issue.
I've started replacing the default WC3 doodads with the ones from the UTM.
The roof on the Framework house doesn't appear and bugs when loading, as far as I'm concerned, it's because of the tileset not being Village.
But my maps is created with Tileset Barrens and I've used the default cliffs from that tileset, and I'd like to somehow keep them, since they are both part of the terrain but also required for gameplay reasons. (It prevents units from going through the forest, and instead follow the actual roads)
So my question is: should I just use the heigt adjustment tool and use pathing blocks or should I change the tiles and paths of the village cliffs to match the barrens terrain?
I started making my first map a while ago, it's been a long process, since it's my first. I've spend a lot of time in this map, but now I have an issue.
I've started replacing the default WC3 doodads with the ones from the UTM.
The roof on the Framework house doesn't appear and bugs when loading, as far as I'm concerned, it's because of the tileset not being Village.
But my maps is created with Tileset Barrens and I've used the default cliffs from that tileset, and I'd like to somehow keep them, since they are both part of the terrain but also required for gameplay reasons. (It prevents units from going through the forest, and instead follow the actual roads)
So my question is: should I just use the heigt adjustment tool and use pathing blocks or should I change the tiles and paths of the village cliffs to match the barrens terrain?
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